InVS

by canyon
Overall★★★★★★★★★★2.64
Fun★★★★★★★★★★2.20
Innovation★★★★★★★★★★3.03
Theme★★★★★★★★★★3.31
Graphics★★★★★★★★★★2.21
Audio★★★★★★★★★★2.04
Humor★★★★★★★★★★1.41
Mood★★★★★★★★★★2.11
Coolness★★★★★★★★★★64%
How To Play

When you strike your opponent with a projectile the world minimizes. Hold the last piece of ground to win.

Theme justification:
-Minimal Filesize: Procedural graphics kept the filesize very small(26kb)
-Minimal map size: When a player is killed the map becomes smaller.
-Minimal games design:Simple game mechanics that form interesting and complex interactions.
-Minimal colour scheme: The visual design uses one colour, 2 tones of grey, black and white,

-Protect yourself with walls. Trap your opponent.
-Do not be afraid of your own bullets, suicide can be strategic.
-Observe the behaviours of the different objects in the game. Use them to your advantage.

-Canyon

Comments20

rockford
rockford29 Apr 2013, 08:51
Hard to play on an European keyboard, using the arrow keys should be a better choice. I did not understand how to win despite trying. But it's quite nice however!
Canyonauthor29 Apr 2013, 08:57
Damn I didn't consider European Keyboards. It is 2 Player game.
Jod29 Apr 2013, 12:57
Took me a while to figure out it's a 2-player game. Interesting choice!
Canyonauthor30 Apr 2013, 01:19
Thanks guys. :)
ronsho
ronsho30 Apr 2013, 02:01
I played with myself, black one ended up taking himself out.
kingtharg30 Apr 2013, 02:19
Definitely an interesting concept, I like it! Maybe it would benefit from a bit more depth though? Hard to say for sure, but good job.
dalbinblue
dalbinblue30 Apr 2013, 02:27
It reminds me of an old paper game I played back in grade school where you got points completing a box on the grid; except, you know with guns.
Dew
Dew30 Apr 2013, 02:30
Couldn't find noone to play... a cpu opponent would be great!

Anyway remainded me to snake xD
Canyonauthor30 Apr 2013, 05:58
Hey guys, I just put up a post competition version.
http://canyonthings.com/invs/

@Dew good idea, writing an AI for this game is definitely on my to do list, but I didn't think it was possible with in 48 hours.
Travis Irby30 Apr 2013, 07:03
Nice multiplayer games are where its at! Cool concept, will definitely snag a second person to try it with also.
Canyonauthor30 Apr 2013, 10:16
@Travis Thanks man. I only just played it with someone else for the first time. It was fun but needs a bit of tweaking and bug fixing still. I'm interested to hear how it goes.

Does anyone know the best program for making gameplay videos? Preferably that captures sound?
Dir3kt
Dir3kt1 May 2013, 20:38
So I tried, with my girlfriend. She didn't liked it :( She is picky though. I quite liked the game even if we didn't played long.

But I have to say the ship movement is really tricky, I guess some practice is needed to master it. Maybe it could be simplified?

This mechanic were you can create walls, and regarding their color, they let the bullet pass or bounce it. That's brilliant!
Canyonauthor2 May 2013, 06:39
@Dir3kt
Thanks for trying it out 2 player man. Much appreciated. I really enjoyed your game.
I agree, I was worried the movement was going to be tricky.
Right now, left and right, turn you anti-clockwise/clockwise and forward moves you in the direction.

It would be more intuitive if left moves you left, right moves you right etc etc.

I felt I had to let the player turn independently of their movement so they could place a wall to the left of them but not move left (if that makes sense). I think the game would play a lot better with controllers though.

If anyone has any suggestions, I will try it out and put it in the post compo version.
Canyonauthor2 May 2013, 13:40
I've updated the controls to make it hopefully more logical. Hope it makes the game feel nicer.

Thank you very much for your feedback.
ataxkt3 May 2013, 11:05
Hey, nice concept! Not a fan of the controls, but the idea of the shrinking space is really well executed.
dick_claus3 May 2013, 12:44
Nice idea to make two player game.
HelkeGames4 May 2013, 09:51
Nice game, well done !
itsZN
itsZN14 May 2013, 12:40
Its a little tricky to navigate, and it would help if the movement was a little more fluent...

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