The goal is to hit the terrain as fast as possible, and as often as possible. You have 30 seconds to earn your score. Your score is a sum of speeds you had while hitting the terrain, but it won't be counted if the speed was too low. You won't see your score until the game ends. Only hint is the time written in hex numbers in the upper left corner and a vector showing your velocity.
Use [Space] and [LShift] to change your altitude, [Q] to quickly get your velocity to zero, [Tab] to use the Throwback(tm) feature. Don't care about [W][A][S][D], unless you find a way to use them creatively.
The game works better at lower framerate, as Bullet physics run with unchangeabe number of 60 updates per seconds.
If you needed to see someone playing this, watch http://youtu.be/Dvbl_Wj1tWo?a featuring me. Try not to focus on how awful my voice is.
Throwback is actually a time slowdown to help with precision. LShift pushes you to the ground. WASD pushes left/right/forward/backward. Speed is shown as a vector.
By bouncing I meant just crashing with the terrain :)
Try holding Space for a while, quickly braking with Q and then holding LShift to crash with the terrain. That should give you some points. (Score is shown after time is up)
C
Cake_Catastrophe29 Apr 2013, 17:27
I am also confused. I was able to bounce, I think, but the game ended with what looked like an error message. Although that may have been a score in units I didn't understand. Looks nice though.
There are no errors in-game GUI shows. It was a score window, containg a 42 reference written with binary numbers, and your score written in hex numbers.
This is one of the most confusing experiences I've had, if that was the intention, great, but yeah, some interesting graphics, even with your video, still not sure if it's a kind of joke or something.
There is no joke. That's the 3rd Ludum Dare I joined, but the 1st I finished. Confusion is an unintended side effect. I hope my next game to be better.
K
Kix30 Apr 2013, 07:50
I had no idea what was going on, but i liked the graphics
The game looks interesting but the controls don't respond... Things seem to move very very slow...I was able to move down quickly once.... but moving any other direction has been impossible.
Moving is a problem with the jME engine. Bullet physics aren't synced with graphics updates. I tried to run it in parallel thread, but it didn't work well. As these are deep bugs, I'm going to fix it for a post-compo version.
As the others said: I tried to follow the instructions but I can't get the thing crash into the terrain. But I will have a look at the post-compo version if you made one and Ludum Dare rating ends :)
I understand the instructions but controls are unresponsive. You sure can go up and down but in 30 seconds all I manage to do is to 'bounce' once. Best case.
The graphics are pretty original, to say the least. Very trippy color scheme on there.
Comments25
All I can do is rise up into the air until the game ends.
Graphics are beautiful though.
nice trip
By bouncing I meant just crashing with the terrain :)
The graphics are pretty original, to say the least. Very trippy color scheme on there.