
Minigames Octacade
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
#####NOTICE: There is now a postcompo version with small fixes, like a restart game button and fixes for some game flaws. Check the postcompo page for a full list of changes.#####
8 minigames based on a variety of arcade classics. All games have one enemy type and one (short and hard) level. You get a bronze, silver, or gold achievement according to how well you played.
The idea of this project is to try and score high on the fun/play time/replayability factor by offering multiple minimalist games instead of one large game, providing maximum variety in gameplay and art.
- I'm curious to hear which of the games you like best/least.
- Some easily fixable flaws are now fixed in the postcompo version
- the sprites are 12x12, scaled to 36x36. Instead of going for the usual pixelated look, I tried using artistic filters (a sort of rough stained glass for the sprites, and crumpled paper for the tiles). Do you think this looks nice, or do you prefer the usual pixelated look?
Each game took 2,75 hours to create on average. I used my self-developed tools (JGame and the recently released random sprite generator) to accelerate development. All art assets are procedurally generated. I am developing my own peculiar art style, you might notice I've also produced other games with this art style. I hope you like it!
Some technical notes:
- The applet will not save your achievements between sessions (no file permissions), but the standalone jar will.
- The sprites show some black glitches resulting from the sprite filters, I did not have time to remove these. Fixed in postcompo version.
- I discovered the applet sometimes runs slower (with a lower frame rate) than the Jar. Run the Jar for best effect.
8 minigames based on a variety of arcade classics. All games have one enemy type and one (short and hard) level. You get a bronze, silver, or gold achievement according to how well you played.
The idea of this project is to try and score high on the fun/play time/replayability factor by offering multiple minimalist games instead of one large game, providing maximum variety in gameplay and art.
- I'm curious to hear which of the games you like best/least.
- Some easily fixable flaws are now fixed in the postcompo version
- the sprites are 12x12, scaled to 36x36. Instead of going for the usual pixelated look, I tried using artistic filters (a sort of rough stained glass for the sprites, and crumpled paper for the tiles). Do you think this looks nice, or do you prefer the usual pixelated look?
Each game took 2,75 hours to create on average. I used my self-developed tools (JGame and the recently released random sprite generator) to accelerate development. All art assets are procedurally generated. I am developing my own peculiar art style, you might notice I've also produced other games with this art style. I hope you like it!
Some technical notes:
- The applet will not save your achievements between sessions (no file permissions), but the standalone jar will.
- The sprites show some black glitches resulting from the sprite filters, I did not have time to remove these. Fixed in postcompo version.
- I discovered the applet sometimes runs slower (with a lower frame rate) than the Jar. Run the Jar for best effect.