And obviously needs a lot more of work and testing. But I think potentially power of idea is great, just failed to bring it out in 48 hours, well that's for postmortem post.
This is awesome. I'll let you sleep now. Oh, and I love how the sounds played! One thing that annoyed me was that it was too easy to restart the game, it frustrated me some times. D:
Well I slept for 5 hours already, and am working on the fix for position bug.
As for restart and stuff, sadly on side of "content" and "balance" I failed this time but I plan to use this prototype to make proper balanced games on it later, will see, any feedback and ideas are welcome ;)
Hmm, and yeah sounds is curious part of it, I am thinking on allowing different sample packs later when I improve how sound system works, could make for great procedural music toy ;) Convay's song of life and death :D
That's the first time I've seen a "game" aspect added to life - nice one :) I almost didn't get past the spinner at the first though because I didn't zoom out far enough for the "Next" button to pop up...
Thanks RogueNoodle :D I was amazed too that I did not seen Game of Life made in to actual Game yet too, even though its a great "platform" for game making. Lot of research in to various structures, simple rules and game that may be as powerful as Go/Chess or other puzzle/strategy games.
On zoom yeah, my mistake, I fixed it a little in later version but it was probably bad idea to put it in to "requirement", while it was a bad idea to not put it in to a requirement too... Just lacked time to make it better.
I think the idea of making Conway's Game of Life is a neat idea, unfortunately, since this sim has a rather chaotic way of functioning, to make it worthwhile, a REALLY good UI needs to be implemented.
For starters, restart shouldn't erase what pixels have been placed, and we should be able to just click to place.
Great work on having red and green cells interact in an interesting way, and I love the way the sound works
Just a comment ( I can't rate it, and here's why... ) on the tutorial with the introduction to the spinner on the web version, I can't seem to get past that ? Play, reset, dragging it all work, but there's no next button to proceed. What am I missing ?
Very interesting idea. The game isn't really playable yet unless you already know about the Game Of Life mechanics (which you do obviously, your gameplay footage is quite impressive!) Please go on with it I'd be glad to play a finished version. (btw the sounds and visuals work great)
Thnaks glbs Yeah idea is way better then implementation at this point.
I will create a blog/fb page latter I guess when I will have new results I can show.
As for my footage, joke is that its structures I learned while I was making it :D Some purely by accident. As for last level shown it was pure dumb lack on my second try, which is not good actually for a game, that I passed it quickly on dumb luck >:(
Nice game version of the not-really-a-game Conway's Game of Life :-) I liked the visuals with the zoomed in view having borders and the generated sounds based on the ongoing movement. Dragging each Pixel out was a bit tedious though. But just drawing on the field would probably make it too easy.
Bernhard, reason for dragging is that I am actually was aiming at game that works both in browser and on mobile, also initially there was a feature to drag and rotate various shapes. I just did not got to making more levels where you can start using them.
Though right now I am thinking that first I will go in direction of "one pixel per step"
Still on mobile there is problem of precision so you need to see where you are putting the pixel before putting it somehow. But it still can be done differently in better UX fashion, I agree.
@Jod Thanks! Yeah piano thingy was one of my "wishes" for it and it worked better then I excerpted from 48 hour experiment.
As for difficult to predict. I have number of ideas of where to go with, difficulty to predict is one of things to solve and I have idea.
Though there is bigger problem as there are shapes that create almost chaotic explosions of "complexity" which from game design perspective are unbalanced. So I will need to think of ways to work around it. But I do have few ideas already :)
@wzl Thanks :) And yeah, when idea came to me I was too intrigued to not try it :D
Cool, checked and your game is as good as it looks on screenshots, which are good :D Rated!
The tutorial and goals of destroying some blocks interested and rewarded me. If you continue to develop this, sometimes when I was dragging a pixel it felt hard to see and place it.
Good work overall