Minimalistic PotatoPeople

Minimalistic PotatoPeople

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.12
coolness: 0.92
fun: 1.96
graphics: 2.36
humor: 2.95
innovation: 3.39
mood: 2.03
overall: 2.54
theme: 2.31
So here is my game. I Really had fun making it!

It's a very low-interaction strategic game.

The potato people are under attack!
But being the minimalists they are they only have potatoes to defend themselves.
(Yeah I know I'm not going to score high on 'Theme')

It's your task to save the potato people by changing the DNA of the potatoes!

I hope you can be a bit patient with the game, because I don't think it immediately obvious how everything works and the GUI is still somewhat buggy.
Reading the instructions is advisable (sorry)

Changing the DNA with the GUI is all the interaction there is. The potatoes do the work for you.

The standard set of rules makes the potatoes grow, but not very good and creates no shooters. So you have to add rules for that.
The last link is to an image where you can see a set of rules that almost guarantees you a win.

There is an ending for winning and losing. Losing is pretty easy so try to do that (just starting the gama and waiting will suffice, sometimes a bit long, just keep it running and play another game OR try to make a winning DNA!).

It's made for the Jam, but only because I needed the 72 hours. It's still all original content (I used the Flashpunk framework, though).

SOME STUFF THAT ISN'T IN THE IN-GAME INSTRUCTIONS:
-when cells cannot do anything for a few turns, they become dormant and wont perform any action (this does not go for shooters). Cells can awaken again if neighbouring cells die.
- only shooter cells can shoot
- you can change DNA-rules during the game, but this only goes for new potatoes. the old potatoes have the old DNA-rules.
- the little blobs running around on the ground are the people that should be protected.
- bombs can damage cells, but also all the cells that have grown from that cell

PS: I want to add saving and loading DNA. I'm not sure if it is against the rules (would be post compo then) but it would just make trying different tactics a lot easier, not change the game that much.

PPS: The music is a recording of a real C64 (and an electric guitar).

EDIT: OOPS forgot to post the source.
EDIT2: Posted a version with some bugfixes where the game would end unexpectedly and a bug where bullits are not firing in the right direction (which means you cant win).
Found a bug?
Tell us on Discord