This was a very interesting game to make in the sense that i wasn't entirely sure i'd get this far.
It was very much a learning experience for me as i was able to do several things that i haven't been able to do before. very exciting things. I know there are things it lacks and things i wish could have been better, boss fights for one was one that i really wanted to make better, but you live and you learn. there is one game crashing bug i know of. it's found in the instructions. Do not collect an item from a boss while having the inventory window open. there you go.
* I seemed to be able to knock enemies through the walls * It'd be nice to add an invulnerability period after the player gets damaged * The game lagged for me at times
The sprites and sounds were nice though, and it was fun to smack things with my purse. Is the ninja killable, by chance?
It took me awhile to figure out what to do, but that was probably because the first boss got himself stuck in a wall. Because of this I just wandered and collected gold while avoiding the ninja. Once I got the bazooka the game became significantly more fun :D I killed the first boss by shooting him through the wall. Although it lagged at some points (because of the bazooka) I ended up beating the game. Pretty good graphics. The bosses were unique and interesting for the relatively short amount of time that they lived >:D The one thing that annoyed the crap out of me was the sound of getting hurt being played multiple times at once. Overall I really enjoyed it.
I think I would've liked it if the enemies bounced back or something after hitting you, felt kind of weird to have the ninjas just suck a bunch of life. I feel like there's a cool/weird vibe though which could be built upon.
I didn't see any boss, but the help message hyped it up. :( Apart from that... WHAT the HELL is going on!! First I thought I was a hobo on a scooter in a shopping centre full of Super Saiyans. Even though it said "click mouse to fire" I still took about 5 minutes, and 50% damage, before realising why the handbag only fired downwards. (I needed to move the mouse to aim) So I'm a goofy lil' old lady? And there are ninjas phasing in and out of the walls with a surprisingly cool smoke/dash animation, and they say "impossibleeee" when killed. The 'getting hurt' sound effect actually hurts the player's ears. And what freaked me out was, the lil lady's voice sounds different between saying she's out of attack and saying she's recovered her attack stamina. In summary: this is INCREDIBLE! :D
I found the controls to be stange at times, and the objective wasn't very clear. I didn't know what the little black enemies(?) were for and they never posed a threat, and were just annoying. I liked the concept of finding the items though and going through the different shops. Pretty good job!
Comments18
* I seemed to be able to knock enemies through the walls
* It'd be nice to add an invulnerability period after the player gets damaged
* The game lagged for me at times
The sprites and sounds were nice though, and it was fun to smack things with my purse. Is the ninja killable, by chance?
Graphics were nice.
Apart from that... WHAT the HELL is going on!! First I thought I was a hobo on a scooter in a shopping centre full of Super Saiyans. Even though it said "click mouse to fire" I still took about 5 minutes, and 50% damage, before realising why the handbag only fired downwards. (I needed to move the mouse to aim) So I'm a goofy lil' old lady? And there are ninjas phasing in and out of the walls with a surprisingly cool smoke/dash animation, and they say "impossibleeee" when killed. The 'getting hurt' sound effect actually hurts the player's ears. And what freaked me out was, the lil lady's voice sounds different between saying she's out of attack and saying she's recovered her attack stamina.
In summary: this is INCREDIBLE! :D
BEST BLOND GROCERY WORKER GRAPHICS PRIZE
most annoying ninja.. prize.
I hope you enjoy your prizes as much as I enjoyed your insane game