Every enemy destroyed gives you points. Grab hearts and you get points. Grab diamonds and you get points. Touch enemies and you lose points. Touch the explosions and you lose points. Touch the borders and you lose points.
It's possible to have negative scores. My worst score is around -30k points
The thing is thinking about when and how to kill enemies. The more enemies you kill, more they spawn. The more damage you receive, less enemies are spawned. SHooting enemies gives you points, but it may be a good idea many times (even more against the heart-givers)
Anti-score game, though really a score game as the goal is still to collect things, just the things you're collecting for score are typically bad things. Not bad, and the music was nice. Also, hearts everywhere.
This game is crazy. It seems to me that the less you do, the better. So yeah, I really tried to get the point of the game but I'm not sure. Would be cool if there was either more info or tutorials on there. Nevertheless I had fun for a short period of time.
I had some graphical glitching, but was able to play the game anyway. It can get tricky, and I love the trade-offs in the gameplay. Smoother controls would have been nice, I guess.
I find it really funny, last LD I made a game with very smooth, rigid, precise controls and people said it would be more fun if the controls were more looose.
Now I make a game with looser controls, and people complain they should be more precise.
Guess you can never make everyone happy :)
I still think this game here benefits from the inertia and bouncing, it helps the whole "wtf" atmosphere, while my previous game demanded precise controls :D
At first I didn't know what I was doing. I kept pressing the WASD keys, then I press the arrow keys and got some action. I didn't like the mouse disappearing
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I wasn't sure of what I was suposed to hit. But fun near the end when there is a lot of hearts attacking you.
Every enemy destroyed gives you points. Grab hearts and you get points. Grab diamonds and you get points. Touch enemies and you lose points. Touch the explosions and you lose points. Touch the borders and you lose points.
It's possible to have negative scores. My worst score is around -30k points
I shouldn't explain none of this. MINIMALISM
Nevertheless I had fun for a short period of time.
My best (worst?) score was 12230. I just wall-hugged and tried to hit arrows occasionally :P
It can get tricky, and I love the trade-offs in the gameplay. Smoother controls would have been nice, I guess.
Now I make a game with looser controls, and people complain they should be more precise.
Guess you can never make everyone happy :)
I still think this game here benefits from the inertia and bouncing, it helps the whole "wtf" atmosphere, while my previous game demanded precise controls :D