Videogame Hero

Videogame Hero

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.25
coolness: 0.88
fun: 3.69
graphics: 2.77
humor: 2.92
innovation: 3.69
mood: 3.46
overall: 3.56
theme: 3.96
READ THE INSTRUCTIONS or you may not understand the game.

(About the Pos-Compo version: I just fixed a minor bug that made the player not lose energy in the JUMP/PLATFORM world when falling down, and changed*ONE* single number in the code to make that world more playable, so the controls are now a bit less "slippery". Play whatever version you want, it doesn't make a big difference, but I still thought I should clear this out

the HTML5 version is based on the Pos-Compo version, and may be slower than the Windows version, and may or may not have bugs in the platform world. If possible, play the Windows version)

)

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The VIDEOGAME WORLDS are dying! Only you can save the VIDEOGAME WORLDS! Travel between the VIDEOGAME WORLDS and grab the power-ups that will raise the energy of other worlds!

START OF INSTRUCTIONS:

CONTROLS:

ARROWS: Movement

CONTROL / Z / SPACE : Action

ENTER: Travel back to Hub

The game is divided in 5 worlds representing 5 different videogame genres, all connected by one single VIDEOGAME HUB. Move to world icon you want to travel and press ACTION.

All worlds are dying, and if one is dead, the game is over. Look at the top HUD to see the energy of each world.

On each world you can get energy for other 2 worlds (Just below the energy bar of each world there are 2 icons, indicating what worlds' energy can be recharged on that world). You need to grab the icons to recharge energy.

PROTIP: In the breakout world, you can hold UP, DOWN or ACTION to change the speed of the bat.

I think each world is very straightforward if you have played any videogame in your life :)

When in any of the worlds, press ENTER to get back to the VIDEOGAME hub.

END OF INSTRUCTIONS

CREDITS:

Programming, Graphics, Sounds, Design and everything else: Rafael Lima

Made with: Game Maker Studio

Graphics made with Game Maker Studio, Paint and Gimp.

Sound Effects made with BFXR and Audacity

Music made with EJAY 7

I wish I could had added the instructions into the game, but I finished the game 1 minute before the deadline. There was no more time, sorry 'bout that.
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