I like the visual style of the game, as well as how the level appears to procedually generate as I travel along. My only concern is with the enemies being able to basically trap you in a corner at times, unless that's intentional :)
The combat seems to easy (at some points my life bar wasn't decreasing at all) and sometimes I was able to pass over the walls, but I loved the map revealing mechanic.
Nice attempt, I feel that the biggest thing it's lacking is feedback. You added feedback for getting hurt, but I feel that something for attacking should've been equally important.
@hirsch Sorry, I looked online and it seems there currently isn't a native Unity Web Player. I havent looked into ports yet but if unity has linux porting maybe I can give it a go.
Very nice and simple (in a good way!) dungeon crawler :D It would've been great to see an attack animation for feedback but, with only 72 hours, you've fit in all the more important features :D Great job!
It was nice, the game play was fast enough to keep me engaged, but slightly more difficult enemies/attack animation would have been nice. The maze was nicely laid out though, I found myself at a fair few dead ends.
@fysx the levels are static, as in the same ever time. They were randomly generated but not at run-time, so I just put each level into it's own scene. I also hand tweaked them a bit to fix issues or help the layout.
Definitely understand the comments about feedback, couple things fell by the wayside (audio as a whole sadly always seems to get lost).
I took part in two games; this one (a solo endeavor) and a team game (Team Radmars) which can be found here: http://bit.ly/YmAoj4
Nice style. However, the game was unplayable for me because of some weird bug. In level two, the enemies get a knockback attack, that can get me stuck inside walls, and even outside of the map.
Great map, and I liked the speed of the movement. The acceleration of the character felt a little strange though - like it took too long to get to full speed. Combined coming to a halt on the smallest collisions, the effect was a little jarring. Overall though really excellent entry :)
Add a few simple mechanics, like spells and ranged attacks, with enemy variety and maybe even a boss or two and you'll got yourself a fine game. The gameplay is a tad dry at the moment.
I thought I was invincible for a while because killing things meant taking perhaps 0.1% of the lifebar. No new mechanics were introduced as I played, just bigger, more frustrating mazes :L. It really could have benefited from some audio, as well.
A rather fun game, looks nice and fits the theme well, although I think it would be better if the enemies were more challenging and there was more indication of when there was an attack, such as being able to create an attack when there are no enemies around, making it clear that I was pressing the correct button and giving an idea of the range of attacks.
Gliding movement, speedy maze exploration: fun! Combat: pretty dull, not enough feedback. Got bored after a few levels: noticed little or no progression of challenge.
I'd probably enjoy a less minimalist game with this engine.
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@Tokken18: Hey, now you can play our game using the web link!!!
Or is there already a possibility to run Unity Web Player on linux machines?
Are the levels hand-crafted? They seem to be the same whenever I start the game.
Definitely understand the comments about feedback, couple things fell by the wayside (audio as a whole sadly always seems to get lost).
I took part in two games; this one (a solo endeavor) and a team game (Team Radmars) which can be found here: http://bit.ly/YmAoj4
Nice to see a good use of this hard theme at Unity for it fit best in flashy games and alike. So really nice job!
The gameplay is a tad dry at the moment.
I'd probably enjoy a less minimalist game with this engine.