OCDC

by roaet
Overall★★★★★★★★★★3.43
Fun★★★★★★★★★★3.31
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.37
Graphics★★★★★★★★★★3.29
Audio★★★★★★★★★★3.59
Humor★★★★★★★★★★2.37
Mood★★★★★★★★★★3.81
Coolness★★★★★★★★★★45%
The journey, albeit short, of a special Cnidaria who truly enjoys a modern living area. Straight lines is the way to go for this jelly! Help him fill the gaps.

This game was inspired by super meat boy and becomes difficult rather quickly. There are only 12 levels but I believe in you!

Comments26

roaetauthor29 Apr 2013, 01:07
Just FYI, you can definitely jump multiple times.
bastiandantilus
bastiandantilus29 Apr 2013, 03:34
Great game, but difficult to control. I rage quit when I got tired of dying. If only you could hold on to things...
Martze29 Apr 2013, 03:34
I couldn't play the game. The Web version wouldn't respond to keyboard inputs, and the Windows version doesn't seem to work at all.
roaetauthor29 Apr 2013, 03:39
One of my friends thought the controls were Arrow Keys instead of WASD and wasn't able to play it until I told her.
Test User29 Apr 2013, 03:40
Have you played Antichamber? That's what the comments in-game remind me of. Also, yeah, that helped a lot when I figured out I can jump multiple times
VDOgamez29 Apr 2013, 03:45
The controls are a little hard to manage, especially the way that you fall faster than the blocks, but in general this is a pretty good implementation of a simple concept. It felt like it needed more levels, but I don't know how much further you could take the mechanics. The blocks shifting into the holes when they were close was a welcome feature.
Neten29 Apr 2013, 03:46
Impressive game. Well done, roaet.
Nickardson29 Apr 2013, 03:56
Nice!
The music really gave the game that extra feeling.
visibleatom
visibleatom29 Apr 2013, 03:56
I cannot devote the time needed to try to complete this. Some puzzles seem really hard (I had to stop at level 12). I do like it, and I might come back to it later.
Chman
Chman29 Apr 2013, 07:09
Interesting game. Hard to master... I played about 10 levels, but I will try again later when I'm in good shape. Nice work.
triplefox
triplefox29 Apr 2013, 07:43
good idea, too much gameplay
PsenFilip29 Apr 2013, 13:40
I loved the pace of this game. Before I joined the game I was already expecting it to be hard - because you told me so :) - and I find it is Challenging.
I completed all 12 levels and I wouldn't say it was hard.
The levels are elegant. Wish there were more to play.
Well done!
u3s29 Apr 2013, 14:06
Great game :-)
Raimonds29 Apr 2013, 14:12
Loved the quotes and the mood that the game sets is amazing!
metaldemon29 Apr 2013, 15:16
Great atmosphere in this one! great work! nice puzzles. takes some figuring out :D
AestheticGamer30 Apr 2013, 15:10
While I personally didn't think it was too difficult, I did enjoy it and the sort of nursery rhyme tone it had. I took as a bird protecting her eggs, and had a fairly good time pushing blocks and defending them. Simple and to the point, it was a good attempt at making a sort of 'rougher' difficulty game.
Madball30 Apr 2013, 15:14
A fun little game, but too little. It wasn't very difficult for me, that made it ever shorter. But I didn't find anything to complain about. And hey, jellies acutally lay eggs?
multitude
multitude30 Apr 2013, 21:19
Cute little game, with a lot of atmosphere and nice innovation on the play mechanics
MinionStudios
MinionStudios30 Apr 2013, 21:21
OMG I LOVE THIS! so fun and the music was sad and made me cry, lol. Great game!
NAMKCOR
NAMKCOR2 May 2013, 02:55
Good game, clever yet punishing. I assume floating/flying was intended.
Christian S.4 May 2013, 21:33
Web link seems to be broken ...
GranaDa
GranaDa4 May 2013, 23:08
Windows and web links are broken. Please fix it.
SuperlevelSebastian5 May 2013, 13:08
Both links are still broken.
kill0u
kill0u8 May 2013, 20:00
Windows link still broken (need the ocdc_data folder).
Can't play with unity plugin, it just won't work on my computer.
I'll check later if the windows link is fixed ;)
Spiridios
Spiridios8 May 2013, 20:01
Controls need work. Trying to do everything one handed sucks for these kinds of games. Considering how many people implement "up" to jump, maybe I'm the only one that thinks this? Falling rate for the character could be tweaked a little to help with pushing falling blocks. Difficulty for level 12 was off the charts, considering that when pushed from below, things slide off. I did eventually make it, which means you had enough of something to keep my interest in seeing what was past level 12.
fermcg9 May 2013, 03:39
Great games, very nice levels - I played til lv 9! I just think space should jump. It's kind of confusing when you have to hit space to start the level!

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