Heart of the Cards
Not just a matching game! For the Ludum Dare 29 jam! A first entry for most in the team.
The theme for LD29 was “Beneath the Surface”. We went with the idea that under the surface of a matching game there is a story generator!
The theme for LD29 was “Beneath the Surface”. We went with the idea that under the surface of a matching game there is a story generator!
Genres: puzzle
Comments13
mneubrand30 Apr 2014, 03:30
Nice idea. I wonder how many story combinations there are total. Would like to see this concept further developed.

Snicklodocus30 Apr 2014, 03:31
I enjoyed this quite a bit. Very cool idea - it was fun to see what the game said. I think you could emphasize the memory aspect a bit more - maybe the number of turns influences whether the story has a good or bad ending? I only had two complaints: the connection to the theme is pretty weak and sometimes the game did not recognize my clicks. Overall, great game.
ninjascript30 Apr 2014, 04:22
A good concept! Definitely ripe for further development.
Snoother30 Apr 2014, 21:08
Really inventive use of theme, and well-executed too. I did find that the story moved a bit slowly, though, because the game mechanic eventually became a touch too monotonous. But I too would like to see the theme developed further.
baykush_figtree30 Apr 2014, 21:08
Nice mechanics / storytelling combo and great music. Some steps further and you might have a really good game
Nezzhil30 Apr 2014, 21:09
Good idea!, great concept! Please, you need to do it longer.
clearlyspam2330 Apr 2014, 21:12
The story generator seems like a cool idea, however it was hard to play with due to the mechanics of a matching game. Still, pretty fun!
Loneshark2 May 2014, 03:40
Boy nukes world...Rainbow Dash loves boy?
Fox_in_sox2 May 2014, 06:54
Iteresting idea. The story part definitely keeps me hooked to the game, althrough I am not exactly sure how is it generated. Does is use only a part of the pictures? I would like to know how I actually contribute to the story.

thenmal2 May 2014, 18:59
The story generator is neat, but it'd be more fun if I could tell how it was generating them. Is it what cards I have in the first few slots or is it when certain cards appear in pairs, or is it just based all the cards that appeared at which point what did matching them do? Maybe a glow effect on the individual cards that caused the story so that the player can see how to go about getting a new story each time. A counter of how many of the possible stories you have unlocked out of the total would be cool too, to give the player a kind of goal to reach.

tenpn2 May 2014, 21:28
Not really sure how the theme applies here. Aside from simple card matching, I'm not seeing much else? A bit too much disconnect from my actions to the consequences for me.
gettothechapel2 May 2014, 23:43
a nice and different take on the theme. although i couldnt figure out if the stories are connected in some way







Think about it - if the board was the same every time (by maybe with more cards on it), then the player could experiment with the story generator, with only three or so cards moved around for every new go.
Where as now, there doesn't need to be a story generator, you could just make a story that fits the couple of images no matter their order because you can't really compare whether or not it would have changed.
But then, if you did the aforementioned thing, it would beg the question of why this is a memory game at all. I don't know. I like it a lot as is, I don't mean to get you down at all, but there is something ... something that you could tweak slightly that would make the whole thing brilliant. I don't know what though. D: