PS: In case it isn't clear how this is "minimal" -- I don't know how much more minimal I can get than a game about putting color blocks on a canvas. ;)
Also, IE9 kind-of runs. Firefox, Chrome seem to fare well on Linux and Windows. I still can't tell if Macs will work (don't have one to test with).
PPS: Tools I ended up using:
Flask (Python) Google App Engine Bootstrap/jQuery w/Custom Theme Color plugin to jQuery I think that was it. The rest was hand-rolled.
Slick interface. I didn't get the impression that I could logic out what color went where (a la Mastermind), and that meant that I was just clicking until I got a happy noise. That's just my personal preference, I guess, that I would rather be rewarded with a puzzle than a picture. Nice work all around!
Nice job. It took me a couple of tries before I figured out what to do. It would be nice to have a small graphical hint, so you're not stabbing in the dark. Overall, a very playable game. Felt complete. Good work!
I'm not sure I dig (functionally) the interface. The "good piece" sound would sometimes be silent, and the little number above each grid block was a bit confusing (that is, I couldn't use it to assist me). I found the time given to be really short, I could only complete a two color puzzle even after several tries.
What, no Potato?? Also, looks like the scoring for the basic mode isn't working -- both score boards look like they just display the scores for the unlimited mode.
Very interesting, maybe a little bit more time would be nice! :) The design of the page was well thought out and complimented the game, too. Well done!
I have a scoring fix ready to roll out once the compo is complete. I thought about deploying under the "typo" rule, but wasn't quite sure so I'm leaving it until the compo ends.
Once that occurs, you will have a better scoring indicator and fixes to make the game beatable, perhaps too much so. We'll see. Anyone want to continue play-testing after?
V
voxel18 May 2013, 09:39
Ooh clever. Agree that it could do with better instructions for the drive-by ludumdare rater, but once you know what's going on it's a solid game and surprisingly fun.
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Nice work all around!
Otherwise it was interesting and nice :)
I liked that you connected it with google accounts and the web design looks good.
Once that occurs, you will have a better scoring indicator and fixes to make the game beatable, perhaps too much so. We'll see. Anyone want to continue play-testing after?