Pleistocene

Coolness★★★★★★★★★★14%
Pleistocene is a survival game set during The Pleistocene, approximately 2 million years ago. Your name is Amrok, atleast that's what you can make out from the gruntings everyone makes...

The environment is your main enemy, requiring you to manage your energy, maintaining enough to spend searching for food and avoiding the megafauna that roams the lands.

Fight or flight are your "weapons", weighing up whether it's worth expending valuable energy to battle an enemy that might just run away or running from an enemy that might catch you are the main focus of the game.

Complete with sleeping cave and warming nighttime fire, Pleistocene takes a subtle, 2013, sat in a warm house with the kettle on view of what it was like to live two million years ago.

Comments13

SuperlevelSebastian29 Apr 2013, 12:19
Will you give out a compiled version?
kreddor29 Apr 2013, 14:47
Wanted to play this, but don't have pygame installed. You should include it with the game at least...
Stiju29 Apr 2013, 15:47
A compiled version would be great
stqn29 Apr 2013, 15:59
Crashes when I die:
Enemy wins by -79.29
False
0
Dead

Traceback (most recent call last):
File "main.py", line 15, in <module>
game.update()
File "/tmp/tomassino_ld48/gameObj.py", line 249, in update
self.updateHUD()
File "/tmp/tomassino_ld48/gameObj.py", line 193, in updateHUD
self.hudName = self.fontObj.render(str(self.player.name),True,glbs.colBlack)
pygame.error: Text has zero width

Also please let players use the arrow keys next time! Not everyone is using qwerty and having to change keymaps to try each game kinda sucks.
stqn29 Apr 2013, 16:21
The game is really slow! Also it looks like there is no goal or reason to move at all?
Tomassinoauthor30 Apr 2013, 16:18
Hi guys, thanks for the comments. I will admit I'm a bit green when it comes to distribution. I am working on a compiled version as I type this, for Windows and OS X.

@stqn Thanks for the heads up on the bug, I will get on it. Also thanks for pointing out about the arrow keys/WASD, too much coffee and not enough sleep meant I didn't think about non-QWERTY keyboards.

Everything is intentionally slow by design, the goal is just to survive and there is a hunger mechanic in there - the longer you leave it between eating (i.e. if you sit at the cave and sleep all the time) you will become weak and end up using more energy to move. This is an area that took quite a bit of tweaking to get right, maybe a bit too ambitious?
plash
plash30 Apr 2013, 22:59
Notes:

- Eat berries. Hide in cave. Choose battles wisely. Makes sense.
- Continue the human race?! Hero seat, taken.
- Berries. Running out of energy! Need more berries!
- FITE! FITE! FITE!
- Oops. I got mauled. Too gung ho for my own good.
- Night never came! Do you have to kill everything first, or is the timer just very long?

Things I would change:

- The zoom is too far out. Consider changing the scale so movement isn't so grueling.
- Add tribal music. ADD TRIBAL MUSIC.
netmute
netmute3 May 2013, 06:45
Looks nice, but why won't you let me play it? :'(
Cybearg
Cybearg5 May 2013, 04:31
Looks brilliant, but I need a binary to play.
Tomassinoauthor13 May 2013, 21:11
Thanks for the feedback everyone. LD has been a great learning curve for me, especially with distributing Python. I have implemented the bug fixes needed, and produced a Windows version. Hopefully some of you who wanted to play it now can! Cheers again!
BenW13 May 2013, 23:28
I couldn't tell how long it takes before it's nighttime or how hungry I was. Since killing animals doesn't feed you I really didn't engage with them. They were really easy to dodge so I felt like I could just ignore them. I could only eat sometimes but there wasn't an indicator of when I was hungry. I feel like this game would be much more enjoyable with a bit more of a UI.

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