I like the concept alot, I just wish it could be distanced a bit from a regular match 3. If you could come up with a way to differentiate this just a bit more, I think you'd have a hit on your hands.
Wow, really beautiful game. Awesome sound, music and graphics (I loved the scanlines and the butterflies). The improving music as my score went up was really satisfying. Perhaps the gameplay could have been a bit more challenging. After a few practice attempts I just could not die. I gave up at around 1500 because not much more seemed to be happening. Overall though great work.
Cool game man, very clean graphics. Being colour blind it can be extremely hard to tell the difference between the reds and greens used. The music was very chill and fitting, felt relaxed playing your game despite struggling with colours :P Also I just tried reopening it to check something and it displayed as "undefined". Not sure if you're changing something or this is a bug.
Cool idea and very well executed. The only criticism would be that the game is too easy: Only at a score of around 1900 the blocks became fast enough to mess with my stacking plan...
This is fantastic, I spent way too much time playing before work today. The idea is great, but for me its the sound design which really make the game immersive! Great Job!
Thank you all. The sleepless weekend really pays off its cost by these cheerful comments. Haven't even expected that it will bring so much attention.
> Just don't see a relation to the theme...
Well, in my opinion the gameplay is really minimalistic and the assets are quite puristic. I tried to avoid a pattern that is "I will put crappy graphics because it makes game minimalistic"
Wow, a very polished package - great sound, music, and execution - and a very addictive game. I like the difficulty curve - it starts off very relaxing, then escalates as you break into the late hundreds with upbeat music and faster paced action. 5 stars!
(I think you need to update the source link - I was curious to see your build, but it also links to the game. )
Wow. I'm blown away by the polish of this game! I loved the changing music, I loved the graphics and idea. *slow clap* While this is most likely unintentional, I found that pressing A and the left arrow key at the same time moves the planet twice instead of once, which actually turned out to be a really cool idea. My only nitpicks about the game are that it was too easy and that a warning sign and sound would be handy for when a stack is five high. This is quite a wonderful game, and you deserve a top spot!
Wow. Great visual style the goes well with the theme. I loved how the audio built up as well. My only complaints with this game are nit picks. If a stack is too high, you lose a heart, even if you make a combo. The game progression is a little slow at the beginning too. Loved the game. Best one I've played so far. Excellent work.
The music is definitively spot on 'minimalistic'. I love how it builds up. The mechanics are simple and everything fits very nicely. Graphics are very detailed, yet small. I like the particle thingies floating around.
One thing that I thought was weird is that when you hit P it freezes the game but you can still move around.
I gave up at around 800 points but it is a smooth experience. Good job.
Wow!I do love this game! The graphics, ambient, bgm are all suit for the game! The only problem is when I rotate the planet too fast, it's will cause some strange flickering graphic, but that's alright :p
I enjoyed this quite a lot, nicely polished. As other commenters have noted it's a little too easy at the end, but at that point I ended up playing subversively, trying to stack and keep all my towers at 6 :)
I haven't even seen time passing by. Great game, immersive, catchy and relaxing at the same time. The music is lovely, the accelerating rhythm is incredible.
Very very nice and polished. My only real complaint is that it was sometimes difficult the color of a block coming down vs the same color block on the surface. Other than that, I really really liked it.
So pretty! Such beautiful sounds and music! Too bad sometimes in Firefox the music doesn't loop properly. Also, I feel I could play forever, the difficulty should ramp up a bit faster. Great work!
Beautiful game! I love the simplicity & tightness of the controls and the art style. * On a side note, canvas query looks really interesting, ive been looking for html5 game dev tools and im really looking forward to trying it out*
This is incredible and beautiful. I left it playing in the background once the speed had gone beyond what I could handle and kept enjoying it. Very very well done. Wow.
On my first playthrough I didn't realize that I could rotate the planet in both directions, but I managed to make it pretty far anyway. Consider that as a mode in the future? Anyway, the game was very entrancing, and I wanted to keep playing to get the sound upgrades!
By the far the best use of audio of any game I've played so far. Please, please, please do a writeup on the audio for this game. The sound effects in particular blend extremely well with the music. I have a few small nitpicks. Once you get to 3 stars it becomes easy to tell where the music loops which is a little jarring when the music is so good all around and I felt like it drew me out of the game. It would also be some indication that the planet is rotating even when there are no blocks on it just to establish what the controls are at the beginning of the game. I wasn't sure what the limit was on how high I could let the blocks pile up without being punished until I actually tried it. It would be nice if there were some sort of visual indication of that limit. Finally if I could change one thing I would knock the music back to a simpler version when the player stacks up too high. It would be a much more tangible punishment than just losing a heart.
One last question, is the block clearing noise in any way related to the game over song? They sounded similar but I couldn't tell.
Really great game, fun and simple. My only recommendation is that the pacing seem kind of slow at first, then quickly becomes too difficult. Having oscillating periods of intensity and dormancy would help extend the play where you have to think fast or accumulate mistakes and give you a period to clean up.
I was afraid that this would be a bit boring, but it really starts to get involving after three music upgrades! It was fun trying to survive as long as you could and hear how music changed.
This game is so incredibly aesthetically pleasing, I really love it. And the music as well, so lovely and joyful, 10/10.
My only with the game is, that it takes far to long for the speed to ramp up. I would've loved to see it go about 3-4 times faster (maybe in a speed mode).
Excellent job! ~
Fuck, I forgot to mention the butterflies. HOLY HELL THOSE BUTTERFLIES ARE AMAZING OwO
Great mood accompanied with great visuals and audio. I thought the gameplay was fun, but slow due to the fact that there was so much wiggle room to not fail. I found myself getting a little bored at using minimal effort to just twist my planet around to not match any colors.
Very nice graphics, good gameplay, good music. What else to say? Oh maybe some blocks have colors that are a bit similar (orange and red if I remember). Few times I messed up because of that. But otherwise it's perfect :) Good job!
Super cool. I finally gave up after 2300 or so points. I really liked it. Great art, great music. Would love more progression or challenges, I felt like I hit an infinite win state after a while. Keep working on this!
The visuals are amazing, music fits great and the gameplay is very minimalistic yet fun! It did became a bit repetitive after some time, but what can you expect for 48h hours of work? 5 stars, well done!
Aaah, that music. This is such a clever game! The music makes it so much more addictive! The sounds, the musical reward and fireworks when you go 'up' a level. There's also some strategy involved.
Nice music and it looked good. Some of the colours were similar to others, and they changed colour a bit as they got closer to the planet, so it was kind of hard to see which colour the falling this was.
The idea is nice and well-implemented, although I found the time the game took to become even remotely challenging very tedious, even if it does make for a relaxing atmoshpere. I like the mechanics and especially the inclusion of meteorites, which are vital to giving the gameplay more depth. And the visuals and audio are exceptionally polished.
Okay it's basically a Tetris, but the music, the set up, the sound effects, the somehow difficult to grasp control, and the pace make it a really good experience. Well done, really
Very well rounded indeed. I played for a long, long time so it kept me hooked - I think I would have preferred the difficulty to ramp up a bit quicker, but hey, apart from that....lovely!
Nice work! I hadn't seen CanvasQuery before, looks like a nice little framework for getting canvas apps up and running.
Fluid animations, pretty butterflies and meteors, good stacking gameplay. I wish the rotation was tied to keydown rather than keypress, though. It felt weird when I held down an arrow key and the planet moved one notch, paused for my key repeat delay, then continued rotating.
@detector: I hope so. CocoonJS has ability to publish on android, but I am focusing on IOS first. However afaik the game works on android browser already.
Brilliant, it feels really polished in all fields. And the music was incredible,the best I've heard so far (I specially like how it becomes more intense as you progress).
A lot of great things here, and a very high level of polish, I'm impressed.
The only thing I'd have perfected is the pacing of the game, as it's IMO too slow to start, and the challenge don't come fast enough, but at the end don't rise too high when it's supposed to be sper hard. I stopped around 1050 with my 3 lives because I became bored.
Everything else is just great, especially your use of the theme. :)
Rotating the planet to stack three of the same color engaged me. The ambient music and matching sound effects entranced me. If you continue to develop this, sometimes I wasn't sure if an orange falling block was the same as the first layer of an orange layer that was blended with the planet's grass.
Pace at the beginning is pretty slow but the game overall is extremely fun and addictive plus I love how the music progressively changes the harder it gets.
Incredible! I absolutely love the music and the graphics are quite beautiful! As others have said, the difficulty pacing could be improved to prevent the beginning from being a bit tedious (at least it would become so after a few rounds, my experience was far from tedium the first time playing!). Otherwise, a truly marvellous entry.
I love everything in this game. The visuals, the music, the gameplay, the feeling. Everything is just awesome, even loose screen! I mean, really, you guys did amazing job! Keep going and give us more games!
I really like the music and atmosphere. Wish there was a way to select difficulty, because I didn't have enough patience to wait until it picks up so I got bored :|
I love it in every way. This is briliant. I have seen many well made games that I like, but the fact how well this is made and by only one person and for 48 hours. Also I really like well made puzzle games that are simple, but smart. So after playing this it is on my #1 place. Also I saw the trailer and that made me even more happy. Maybe just as a recommendation I want to make a colour blind mode option for the post-jam version. The colours you picked are nice, but I am colourblind and I confuse the red-pinkish with greenish colours. For colour blind people picking bright distinct coulurs is good. Also picking colours with big difference of the brightnes makes colourblind people distinct them. Other than that great job man!
Hey thank you all - this is tremendous amount of comments! Just want to reply to all color blind requests - no worries - there will be an icon in the game where you can adjust the colors so they become more distinctive for you.
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Just don't a relation to the theme...
Good graphics, gameplay and music.
Congratulations.
Nice mood, particules and post-processing effects :)
I like the sound too.
Good job rezoner!
> Just don't see a relation to the theme...
Well, in my opinion the gameplay is really minimalistic and the assets are quite puristic. I tried to avoid a pattern that is "I will put crappy graphics because it makes game minimalistic"
I'd love to see further development of this game! :D
(I think you need to update the source link - I was curious to see your build, but it also links to the game. )
The mechanics are simple and everything fits very nicely. Graphics are very detailed, yet small. I like the particle thingies floating around.
One thing that I thought was weird is that when you hit P it freezes the game but you can still move around.
I gave up at around 800 points but it is a smooth experience. Good job.
Mouse controls are confusing, but once I started using keyboard everything went smoothly.
The graphics, ambient, bgm are all suit for the game!
The only problem is when I rotate the planet too fast,
it's will cause some strange flickering graphic,
but that's alright :p
Good job!
I did feel it fell a bit flat after a while but that could be fixed easily with some extra colors.
Excellent.
had fun playing this game. love it !
Also, I feel I could play forever, the difficulty should ramp up a bit faster.
Great work!
Possible bug: Sometimes one or two of the stacks seemed to jump around a bit as I rotated it.
Anyway, the game was very entrancing, and I wanted to keep playing to get the sound upgrades!
One last question, is the block clearing noise in any way related to the game over song? They sounded similar but I couldn't tell.
My only with the game is, that it takes far to long for the speed to ramp up. I would've loved to see it go about 3-4 times faster (maybe in a speed mode).
Excellent job! ~
Fuck, I forgot to mention the butterflies. HOLY HELL THOSE BUTTERFLIES ARE AMAZING OwO
Music, ambient, colors, mechanics, fun :) thats a videogame!
It's hard to loose, i was over 4500 and the game wasn't getting any faster.
well last thing to say :
AWESOOOOOOOOOOME !
One of the best 48h compo game I saw, so far. Everything is perfectly polished and the audio feedbacks work like a charm :)
Really deserves an extended post-compo version :)
Nice music ;)
But I stopped at 1000.
It did became a bit repetitive after some time, but what can you expect for 48h hours of work? 5 stars, well done!
The music makes it so much more addictive! The sounds, the musical reward and fireworks when you go 'up' a level.
There's also some strategy involved.
Brilliant!
The music is amazing.
Fluid animations, pretty butterflies and meteors, good stacking gameplay. I wish the rotation was tied to keydown rather than keypress, though. It felt weird when I held down an arrow key and the planet moved one notch, paused for my key repeat delay, then continued rotating.
The only thing I'd have perfected is the pacing of the game, as it's IMO too slow to start, and the challenge don't come fast enough, but at the end don't rise too high when it's supposed to be sper hard. I stopped around 1050 with my 3 lives because I became bored.
Everything else is just great, especially your use of the theme. :)