Samus Regrets

Overall★★★★★★★★★★3.32
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.24
Theme★★★★★★★★★★3.31
Graphics★★★★★★★★★★3.51
Audio★★★★★★★★★★2.34
Humor★★★★★★★★★★2.67
Mood★★★★★★★★★★2.88
Coolness★★★★★★★★★★100%
I tried to think of a way to make a game about a minimalist lifestyle, or at least the pursuit of one. And so, here is a Metroid game, of sorts, where instead of acquiring powerups, you must get rid of them. All of them. Though the order in which you do so is up to you, certain areas will require certain power ups to access. Planning is key! If you place a power up you didn't mean to, you can pick it back up after a second or so. It is, unfortunately, possible to get trapped if you don't plan appropriately, just delete the data.dat file if you have to start over.

Controls:
arrow keys: move around
up: save/use lift
down: use lift/duck/turn into ball

A: jump (double jump if you have the Screw Attack)
S: shoot (hold to charge, if you have the Charge Beam)
D: select missile or super missile (if you have them)
Space: Pause/View current power ups
Escape: Quit

Some notes on things that you might expect to work that don't:
The screw attack doesn't work as an attack, it can just break down certain walls and get you to high locations

The ice beam will freeze enemies, but I didn't have time to make them work as platforms, so it's only really useful for metroids.

The power bomb is used by charging a shot while in morph ball mode, rather than selecting the power bomb using D

Oh, and no shinesparks :(

Comments25

Ragzouken
Ragzouken29 Apr 2013, 14:44
Neat idea! The sounds are a bit grating :p
SonnyBone
SonnyBone30 Apr 2013, 13:34
REVERSE METROID!!! Genius. There is a TON of content in this game for 48 hours. You basically made mini Metroid in less than 2 full days. WOW. Great concept and theme interpretation. Some of the animations (like the jump) are dazzling! Good work!
psychomonster
psychomonster30 Apr 2013, 21:57
Metroid was one of my favorite games on GameBoy... There was so much to discover... Love YOUR Game very much... great piece of work...
Farjuan30 Apr 2013, 22:03
This is great, a lot in this game for 2 days
Joror
Joror30 Apr 2013, 22:16
A simple but effective two-balance game. The wilhelm scream did get to me though. ;)
whilefun30 Apr 2013, 22:21
Pretty cool! I totally abused the double-jump to get to places I don't think I was supposed to get to. Fun entry!
tiffi30 Apr 2013, 22:22
i like the idea and its a really big game für ld48. well done!
HuvaaKoodia
HuvaaKoodia30 Apr 2013, 22:45
Most impressive.. A Metroid game in 48h and the idea is novel and fitting.
Also Super Metroid Nostalgia points awarded.
Purplescape
Purplescape1 May 2013, 10:05
This is a great Metroid game. I really liked the way you interpreted the theme. The gameplay was pretty smooth, and the graphics were very nice.
Krise202 May 2013, 01:17
you based this on super Metroid! I love that game and i love this. awesome
sP0CkEr22 May 2013, 01:20
great job -- lot of fun and the gameplay was great!
Tom 7
Tom 72 May 2013, 01:33
Wow, what a great idea! The implementation is impressively complete too, covering most of the 2d metroid weapons (But no Shinespark?!? :)), and appropriate but I think legal graphics. The flaw I think is with the difficulty -- the game doesn't do much to lead you to a solution and it's too easy to get stuck without making a map and a plan, which isn't that fun. :) I think I visited almost everything in the map! One of my favorites so far.
nSun
nSun2 May 2013, 16:14
Great idea, very ambitious.
Ray_Mickelino3 May 2013, 13:31
Awesome. This game is amazing. You made this game in two days? I love it!
Rafael Sales3 May 2013, 16:29
Metroid feelings! The second enemy, that one looks like a brain is really hard. Congratz!
MinionStudios
MinionStudios5 May 2013, 21:18
Awesome and depressing. Got rid of some good weapons.
HD4086 May 2013, 01:15
Didn't go through the entire game, but it felt good enough, and the idea is funny.
Dietrich Epp7 May 2013, 04:46
Brilliant idea. I haven't gotten far in the real Metroid, so I don't know what most of the items are supposed to do or how I'm supposed to get past most of the areas.
dalbinblue
dalbinblue10 May 2013, 02:40
Cool idea. Quite a bit for a 48 game, I am impressed. As a note, the jumps was very floaty and I would often miss the mark on precision jumps. Also, felt like the jump and shot buttons should be reversed.
MRvanderPants11 May 2013, 21:12
Nice concept, big metroid fan, very impressive. Still the gameplay is a little buggy. For example I couldn't exit the game, so I kept playing a little while longer
Xanjos11 May 2013, 21:41
The reverse mechanics were pretty interesting. There's almost a sense of strategy when you try to work out which powerup you want to lose.
HelkeGames12 May 2013, 14:29
Nice game, well done! :D
AestheticGamer20 May 2013, 05:07
Interesting concept, and works well with the Metroid theme and it controls well. Unfortunately not the biggest fan of the guessing game of what to drop and what to not, but I found it to be well-developed with its mechanics and a lot of effort was put in, evidently.
Christina Nordlander
Christina Nordlander20 May 2013, 22:33
Great concept, and the gameplay and graphics are nice. Unfortunately, once I ran out of ammunition it became unbeatable, as far as I could tell. Perhaps I would have done better if I'd had more experience with the Metroid franchise.

Great job!

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