Shoot red shapes with arrow keys of WASD. Hit as many as possible and don't let them escape. If you hit a shape, you will move to their place and take their shape. You lose lives when shapes get out of the screen. You gain points when you shoot or collide with shapes. Pause with 'ESC' or 'P' Mute with 'M'
Engine: Unity3D Graphics: Paint and GIMP Music: autotracker.py SFX: bfxr Font: Noto Sans from http://www.google.com/fonts/
Tested on Windows, Mac and Linux. Web doesn't work on Linux.
My third Ludum Dare Entry. Hope you enjoy! @MechaGK
Love the directional shift stuff. Didn't like that you could end up in a position of being vulnerable without an exit (and no ability to predict vulnerability).
It's pretty unfair for two reasons: first off, sometimes I got hurt for no reason at all! Just a flash and a life went away with nobody near me and me not firing. Secondly, as somebody else mentioned, sometimes you switch bodies and find that you're trapped into getting hit by something, and you couldn't have predicted it, since the guy who hits you was offscreen at the time.
It's a very original and weird idea, which is cool, but it needs the brutality taken out. I think it would work much better as a pure puzzle, like non-moving shapes and you have to find the combination of shots that would clear the board.
I really appreciated the thorough menu with multiple game modes, that kind of polish is cool to see in an LD entry.
Comments10
It's a very original and weird idea, which is cool, but it needs the brutality taken out. I think it would work much better as a pure puzzle, like non-moving shapes and you have to find the combination of shots that would clear the board.
I really appreciated the thorough menu with multiple game modes, that kind of polish is cool to see in an LD entry.