WASD to move, mouse to look around. Left-click for actions.
A peaceful exploration/puzzle game set on a minimalist island. - by Jonathan Gover, Ricky Willis and Duncan Stead
Bonus trivia: all audio was created using an electric guitar
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bbrown21 May 2013, 03:04
Beautiful work. I believe I got the boat fixed to finish the game, but I never got inside the castle (or did anything with my coins). Definitely works with the minimalism theme on multiple levels.
Thanks for the positive comments! The black/white effect isn't built in, and we used a number of techniques to get it working. The materials are all Self-Illumin/VertexLit to remove all the shading and make them solid colours. The black outlines are different materials on extra geometry around the edges of the models (see the post-mortem link above for an explanation). The ocean is a modified version of the basic Unity water shader with the textures and parameters changed. The terrain uses a custom rim-shader with various tweaks to make the black outlines appear in the right places. It's all worth the effort though!
Nice shader work. Green cube seems broken... can't start sequences with green, which makes opening gate tricky... I think. Tried all other permutations I think... none opened the gate. Excellent game with a small bug (or user error on my part)
the graphics are great and I rather like the way you were able to get across the cubes' messages using symbols. The sound also work really well for the game
Loved the way you handled the theme. At one point everything turned black and I was confused for a moment before I saw the moon and realized it was night. Awesome.
Great music, loved the dialogue system (even if I didn't quite get it when I had to reunite the green and yellow block) and very well done indeed.
Great idea! I liked how we can actually talk to cubes. The black/white graphics are fantastic! Even given the simplicity, I can perfectly see everything. And I like the day/night change. Also, cubes are a bit low.
Took a while to learn the cube "language" but it was eventually easy to understand but overall, this was a very nice game plus I really loved the visual style you went for. Also, dunno if it's intentional or not but I think the puzzles involving the orange cube might be slightly bugged since you can get the loaf of bread much earlier without having to solve the other puzzles to get the wheat and essentially fix the boat much earlier as well.
This is my favorite entry yet. It's absolutely beautiful and it actually made me empathize with colored cubes, which is amazing. Wonderful job. I wasn't sure what to do after I got the bread though.
Very cool! I recently wanted to make a game using images instead of common language, too. Good job on this! The atmosphere was good. Cons: The black-white effect sometimes was confusing and I didn't get what to do after having the bread.
Comments28
Really great job here !
Great music, loved the dialogue system (even if I didn't quite get it when I had to reunite the green and yellow block) and very well done indeed.