It's my first Ludum Dare. I used Scratch to make this game.
In Steam-Cube, you are a cube and you need to complete the 18 levels. Have fun ! ------------------------------------------------------------------ Arrows keys to move.
I liked the sounds and the particle effects on the player cube. But I would like liked better controls, mainly I couldnt seem to jump while holding down the left or right arrow key. Very nice game though!
Love the death counter. I like how quick everything is too - die, respawn instantly. Controls are challenging, requiring learning to improve. Done well!
An enjoyable platformer, however, I'm going to be a little harsh here: the level "Impossible!?" is a design nightmare. There are several reasons for that: - the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform - since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths - and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping.
Quite good, but there were issues with spikes and hitboxes - I could die just trying to get to the end of a platform. Also, the text from one level temporarily popped up on the level before (a sort of flash, if you will).
The controls are well done (even if the cube slides a bit), and the game certainly ramps up the challenge. The pixel smoke effects are cool, the music is rocking, and the whole experience, while rather trialing, is still fun to get through. A simple but solid game.
I very much enjoyed the minimalistic graphic style and gameplay. It controlled well, but the level design got frustrating after a while; I gave up on Agility.
Although I'm not a big fan of Scratch, I think this is a great little platformer with nice simple graphics. I like hard platformers, so this is definitely something I'd play.
There are some things that can be improved in my opinion. I think the player slides too much when moving: it's kind of annoying. I also don't like the collision with spikes, it seems a bit unfair.
We seem to have interpret the theme the same way ;) I like the game and I love that its hard. Sometimes I died multiple times because I instantly respawn and the input I had previously followed through
A simple and fun formula done masterfully, really enjoy playing this old style hardcore platformers. Good job! Also, the music is rad.
S
sol_hsa2 May 2013, 13:46
This was fun. I'd make the spikes a bit less deadly (reducing their hit box, mainly), and some early on levels are much harder than later ones - I spent a long time on "mix", then ran through the next few levels without problems. Too bad you didn't name all the levels, or I could tell you at which point I gave up =)
Comments45
You could have done so much more on pretty much any other platform :(
great game otherwise, remind me VVVVVVVV*.
- the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform
- since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths
- and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping.
Cons: More friction!
There are some things that can be improved in my opinion. I think the player slides too much when moving: it's kind of annoying. I also don't like the collision with spikes, it seems a bit unfair.
Anyway: good job with the entry! :)
Nice game. Fit the theme well.
It actually reminds me of my entry in many ways (just look at one screenshot!)
Unfortunately using music not created during the 48 hour compo is a no-no.
Other than that little hitch, this was a good fun game to play.