Play as the Minimalist and try to find the easiest way to beat complex levels. Download it in Scratch to see the source code and to play the game smoother.
If you get stuck, look at the hints! (I recommend using.)
Now that I get "the thing", that's pretty cool. It still feels terrible to control, but I'm guessing that's by design. Overall, I'm conflicted but I like what you are going for.
Well, I for sure didn't get it. I just saw a game with terrible control that, judging from the music and sound effects, may have a "secret agenda" or a meta use of the theme. But, again, I didn't get it. So, it didn't feel as minimalistic as just simplistic. Not that that is necessarily a bad thing, mind you, but in this case, if your goal was to make us look at your game in a specific way, I think you may want to help us go beyond the first impression.
Great music, especially when it is enhanced by the sound of my constant dying. ;) Seems like an interesting concept, but sadly the game is not running smoothly enough on my computer to be playable.
Really liked the idea and execution here. You come to a level, you think you know how to solve it, you try and die and try and die again only to find the solution is a outside-the-box gimmick that's really easy to pull off. And you managed to not reuse the puzzle solutions. I think it's a bit of a stretch to call it minimalism, but I've seen worse ;)
Oh, you might want to label the link "Web (Flash)", you might get more players that way.
I get that there were clever solutions to each level, but the effect of solving the puzzle would have been stronger if the movement was better. Having it seem completely possible to complete a level the "normal" way would do a lot. It's easy to just get frustrated with the jumpy glitchy movement and jumping and quit. It would have been a lot more fun to play around with the levels otherwise.
This game doesn't play fair, but I think it's funny and entertaining. I never found out how I beat the first level, but after I'd seen that, the others were a lot easier. I think it's good to make the 1st level a bit easier, otherwise people will really think you have to jump over the obstacles, and will never see the rest of the game. Pity there are not more levels, this could be a hit with more levels. It said I beat the game but I never saw the level featured in the screenshot.
It's insanely hard xD haha very challenging, maybe if it had like more responsive controllers or I don't know exactly what it is, would be lot better. Really like the idea.
I came back and rated this quite a bit more highly once I learned that there's a trick to the game. It's somewhat unclear that there's "more beneath the surface" If you make a post-compo updated version, you should give a bit more of a hint that we're looking for a trick, maybe That said, good work on making a game with a twist, and I enjoyed the level where you have to (Spoiler ahead) walk through the platform with your face embedded in it!
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BTW: I'm colourblind and really couldn't tell the red areas from the green ones at all.
So, it didn't feel as minimalistic as just simplistic. Not that that is necessarily a bad thing, mind you, but in this case, if your goal was to make us look at your game in a specific way, I think you may want to help us go beyond the first impression.
Funny music.
Seems like an interesting concept, but sadly the game is not running smoothly enough on my computer to be playable.
Oh, you might want to label the link "Web (Flash)", you might get more players that way.
The controls could have been a bit smoother though.
If you make a post-compo updated version, you should give a bit more of a hint that we're looking for a trick, maybe
That said, good work on making a game with a twist, and I enjoyed the level where you have to (Spoiler ahead) walk through the platform with your face embedded in it!
Gotta say though, that janky movement is the weirdest damn thing I've ever seen.