Great puzzles, amazing graphics, nice sounds! Reminds me of into the breach somewhat but a puzzle game instead of a roguelike. Impressive that this could be achieved in such a little time
@tolmera sorry about that, jam ended in the middle ofthe night, and we were exhausted, we could barely keep our eyes open, so we haded to bed and decided to update page next day, hope you like the game
This is very polished given the timeframe of the jam, and the level design and visuals make the whole thing pretty intuitive without needing much in the way of explanation.
I've not yet finished it (I'm still working through it) but my only real complaint would be the lack of an "undo" button. "Undo" is a huge help for these kind of puzzle games, to avoid having to redo the first half of a level to have another attempt at the second half.
A very beautiful game - not reading the manual made me a little bit confused figuring out what to do, but I managed to complete all levels after some trial'n'error, testing which mouse clicks actually do something.
Very interesting game! The tutorial you made really helped. It would be even better if there were more variety in the gameplay - right now itβs mostly moving from Chester to Chester, and it would be nice to have multiple ways to solve the puzzles. But overall, the game looks great. Thanks for keeping my brain sharp π
I got confused by the rocket's door hitbox at the very beginning, which had me clicking like a psycho all over everything :D aside from that - amazing puzzles, artwork, and sound design. Great entry!
I love puzzles, it's a great game, the graphics and music are amazing. Progress is saved, it's cool. I got a lot of pleasure from the game - it's great.
Love the art, super polished with a lot of care to detail even in how resources are designed to express their purpose! Once you understand the mechanics the puzzle solving becomes rewarding and not too punishing. All of the graphic and UI elements work well to communicate gameplay. One of the hard things to do (especially in a weekend) is create something visually consistent and y'all did a great job here! Music and SFX fit the mood as well without being overbearing or stress inducing. Nice work, y'all!
Great stuff here, aesthetically and design-wise. I do wish the special map objects were a bit easier to understand while playing, but for the most part I was able to figure out 95% of the mechanics just by experimenting, which is something I always appreciate. π
Really awesome pixel art style! Your whole game looks like an incredible amount of work for such a short amount of time. And on top of that, everything feels extremely polished. Seriously impressive. Congratulations to you!
This game is really fun and super polished. This was one of my highlights of this jam. I can only think of one very minor thing, which does not detract from the game. It would be nice to have an undo button so you don't have to redo the whole level. This game is excellent in my opinion, especially since you had such a short time to get it this far.
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I've not yet finished it (I'm still working through it) but my only real complaint would be the lack of an "undo" button. "Undo" is a huge help for these kind of puzzle games, to avoid having to redo the first half of a level to have another attempt at the second half.
Well polished entry!
It would be even better if there were more variety in the gameplay - right now itβs mostly moving from Chester to Chester, and it would be nice to have multiple ways to solve the puzzles. But overall, the game looks great. Thanks for keeping my brain sharp π
Great stuff here, aesthetically and design-wise. I do wish the special map objects were a bit easier to understand while playing, but for the most part I was able to figure out 95% of the mechanics just by experimenting, which is something I always appreciate. π
Excellent work -- very well done!
My thoughts are shared in the VOD. Hope we see you back for LD60. β