Please don't rate the game bad because you fail. The game is meant to be hard.
Instructions:
Move with your arrow keys. Eat blocks by pressing C. Blocks will be eaten in the direction you hold the arrow keys. Shoot (vomit) by pressing X, this kills enemies.
Kill all the enemies to advance to the next world (You must also enter the door that is open).
If you get too hungry you die. Eat blocks to dampen the hunger.
Eating causes you to loose stamina. Stamina is needed for eating blocks.
Gorgeous game, instantly very captivating. Easily the best game I have seen so far. Its also freakishly hard, or perhaps that is just me. It would be nice to see a video of how it should be played. Great game though.
Hard, but not frustrating. I died because of me, not because of the game, so it's "good" difficulty. Controls are spot-on and this whole hunger/stamina balance makes the game very interesting to play. Good work !
Really hard, but in a fair way. I didn't feel frustrated by the system, I felt like I'd lost the game. That's the sign of a well designed feedback loop.
Awesome game - this is something I'd probably pay $5 for on Steam. I just wish there were checkpoints of some kind, or a slightly more forgiving hunger/stamina system in play!
So hard ! Thanks to the video playthrough, i could watch what is after level 2 ^^ Your game seems very complete and huge. For a 48h entry, its incredible. Have you plan to make this game before theme has been announced ?
Really cute and the graphics are incredibly nice for such a short time period. Especially like the wall sliding animation, looks smooth!
A
acatcalledfrank30 Apr 2013, 09:38
Good fun and cute characters, but insanely hard! I'd have played for longer if there were checkpoints rather than starting from scratch every time I think.
Quite fun. I was annoyed when I died of starvation while in the middle of the "go through the exit" animation. Feels like I was cheated out of winning the level.
@hulahulahest Dying in the middle of the "leaving room" animation is a bug. It should not happen, but it can if your hunger is full. I will fix it in a post compo edition
@JokerDen I made it with As3 using the Flashpunk framework
@lotusgame No plans. I actually made something different the first day. But it was not fun to play so i started over :). So this was actually made in one day.
I thought of making checkpoints.. But the game is so short that it would defeat the point of being hard.
Great little retro game, with excellent graphics, animation and sound. The stamina system can at times feel overly harsh though. I seemed to be beaten a few times by impossible deadlines rather than my control (controls by the way are incredibly slick and tight). A great and complete game!!
I hate you T_T This game is amazing, but insanely hard. But amazing. I down-voted "fun" a little because the hardness reduces the fun, but I gave you really good ratings anyway ;) Good job.
Probably my favorite of the competition. Not ashamed to say that I played this for about and hour and a half before I finally beat it! Very impressive!
Excellent controls, very much like Super Meat Boy. Much harder than SMB, though, with the hunger/stamina mechanic. I tried a bunch of times but could only get halfway through. Watching the playthrough, there are some good strategies for getting through some of those levels quicker.
Very complete; I don't know how you did that in a day. =)
I've actually come back and played this game some more after beating it, just because I like it so much! Do you have any plans to expand on it after the competition period is over?
Eating blocks interested me. If you continue to develop this, at various screens I was not sure how to eat my way to the exit or what the timing was to jump and eat or if I was running out the ability to eat.
Nice graphics, very tight controls, cool idea. Shame it's another platformer though, and I totally suck at keeping track of 5 different things at the same time (running, jumping, eating, stamina and shooting).
I liked it, one of my favorites so far.