Very hard, while playing (maybe the end makes that different) the theme is not present in any way. You should write that one can jump with the upper arrow.
The first two rooms were fine, but the ramp up in difficult for room 666 was probably not a good idea without giving the player time to adjust to harder enemies. I did finally get past it. Fun game, nonetheless.
Really nice art and smooth animations (exploding grandpa!). It got laggy for me after a few retries in the same room, but it's on me: I shouldn't die that much
P
pinkmonkeyhead28 Apr 2014, 20:19
I had my suspicions that the ending would be that way hahahah but I prefer them in the monster version (i tried to take the pills again but it didn't work lol) great mini game
Fantastic! Awesome presentation, graphics are great, sfx fit. Very simple, yet gratifying fighting mechanics, I really enjoyed fighting in room 666! And yes, I think it fits the theme perfectly... that ending!
First impression: Amazing pixel art, and even the things like the doors opening/closing looks super slick.
Feedback: I didn't realise I could jump at first! (The text at the bottom doesn't specifically say I can.) I died and killed the last enemy at the same time in room 665 and still unlocked the next room (not sure if that's a bug). The boss is HARD, took me possibly 20 attempts to get him killed. It was however, quite satisfying. The end... The end is meaningful. It would have been great if there was some final resolve. That's the only thing it's missing to an otherwise brilliant little experience.
Fun little game with tight controls and beautiful pixel art. If you actually get through the whole thing, you see how amazingly well it fits the theme. The ending was a little depressing actually. Excellent use of emotion in game.
S
Sheepolution30 Apr 2014, 15:04
The game looks good, it is fun to play and I like the ending. Too bad I can't see back the theme in the game.
Man... this was GREAT. I literally wondered for a minute if it was from a member of the La-Mulana team, though, LOL. Great, unique characters with good color balance, nice death effects, a really exciting and challenging boss... man, I was so impressed with the quality of every single animation, from the doors swinging, to the jump effect, to the cane strike, to the jumping on the guy in room 666. Having only one HP made it that much more satisfying to finally win, and the challenges were fair, but incrementally more challenging, in every room. Not just that, but I love how Grandpa can jump to slightly break the "panel" of the environment--reminds me of some similar design I've seen in manga, and adds just a bit more excitement.
This is far and away one of my favorite games I've played this jam. Thank you.
Wow, I loved the plot twist! Beatiful and dynamic pixel art too! I didn't find the game too difficult, the boss was just challenging, in a good way. The game was very short thought, but fun! :)
This was amazing!! I wasn't expecting for that... Wow... just, wow...
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Cake&Code6 May 2014, 01:49
I thought it was great overall! 666 was definitely really difficult. Especially since you die in one hit and the monster's reaction time to your proximity was insanely fast. I would be able to sneak in a hit by jumping, and by the time I landed it swipes me to death. XD It's a good game, and great in simplicity, but the difficulty was very high.
Less a difficulty ramp than a brick wall. Couldn't get past 666 which is a shame as I really like the controls and artwork. I just suck at timing based bosses.
That beast in 666 killed me with tail with so little life.. I had to actually quit the game to spare my poor keyboard from destruction in rage... But I really had fun :-)
Not feeling the theme, but this is a well done game. Way too difficult, but the pixel art animation is superb. For a very small game it plays rather well. Just too frustrating for me because it's so easy to die.
Great game! Reminds me of a Blade Runner for NES. Cool controls. Beautiful animations. Amazing oldschool-style boss! Even though there's not much else in the game, I still love it!
Fun, but very difficult. Really requires reaching the end to get the theme. Room 666 seemed to be a bit luck based as occasionally the purple projectiles were inescapable.
Very nice animation, and the feel of the controls is great. I appreciate how polished this. Personal keybinding pet peeve - I don't like using 'up' as jump, another option on the zxcv row would be nice. I never did end up beating the 666 boss - I'd eventually run into him by accident while trying to hit. Single hit death is pretty punishing in this context.
Comments64
It does fit the theme very well ! Tight controls and great artstyle. Best entry I've seen yet.
Congratulations sir!
Very hard though, people will get frustrated.
but I prefer them in the monster version (i tried to take the pills again but it didn't work lol)
great mini game
Totally my opinion. Wow, unexpected plot twist. Also really, really awesome pixel art. Room 666 was a bit of a steep learning curve, but I managed :D
Feedback: I didn't realise I could jump at first! (The text at the bottom doesn't specifically say I can.) I died and killed the last enemy at the same time in room 665 and still unlocked the next room (not sure if that's a bug). The boss is HARD, took me possibly 20 attempts to get him killed. It was however, quite satisfying. The end... The end is meaningful. It would have been great if there was some final resolve. That's the only thing it's missing to an otherwise brilliant little experience.
GREAT WORK!
This is far and away one of my favorite games I've played this jam. Thank you.
Wow... just, wow...
Easy, funny, marvelous.
The Theme use was FUN!
Nice to play ^^
(I found the lies ^^)
PS: Give a guy some attack range ;)
Loved the pixel art.
Great job.
What tool did you use to create the pixel art animations?