This was reaaally really good. I couldn't pass level 11 I think, but up to that point the game was really impressive and fit the theme pretty well. One expansion of this would be to have make levels such that the final (and only) sequence that can beat the level creates an actual small song. Although then the game would be much more about timed execution without any time to stop in between moves... Anyway, good job!
The music and art were fantastic, I love the tone sequence paired with moves; it greatly enhances the feeling of accomplishment. A very relaxing play, great job.
I only made it as far as level 8 before rage quitting, but it's a great little game with awesome sound design and visuals that sit really well with the theme.
Interesting combination of puzzle-game and reflex-platformer. The 3D effect confused me at first as to which square I was actually on, though. But very nice aesthetics!
The only problem I had was with the controls. I would sometimes move a space too many because I would hold down a key for a half second too long. Besides that, the graphics and sound were calming and beautiful and the levels thoughtfully designed.
I think I might've appreciated it more if it were purely a puzzle game, but that may just be because I'm bad at dodging spikes. Got to level 8 before I gave up.
Great puzzle game idea, and I love the idea of piano notes associated with keys, it's like sound and gameplay mix each other, you "play" the game in both ways
That's great! I really liked the use of piano notes! One thing though: sometimes I accidentally moved twice in quick sucession, because the game apparently doesn't wait for a "key up" between moves. Just a minor nitpick, great game overall!
Comments31
Also sup from AGDG.
Also, your piano reminded me of this song: http://www.youtube.com/watch?v=pNxqwEqu7rg
ALSO you should make it more apparent that you have the .love file. That way mac/linux people can play it too if they have love. Nice work!
The art works really well and everything seems polished up.
Well done.
Nice to watch your progress in AGDG
I think I might've appreciated it more if it were purely a puzzle game, but that may just be because I'm bad at dodging spikes. Got to level 8 before I gave up.
One thing though: sometimes I accidentally moved twice in quick sucession, because the game apparently doesn't wait for a "key up" between moves. Just a minor nitpick, great game overall!