
10.00s...10.00s...10.00s...
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
UPDATE: I've added an Easy Mode, which makes wall jumping much easier and makes some earlier levels less difficult as well.
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You have 10.00 seconds. Be in the goal at 00.00 seconds to advance. Can you get a perfect clear?
It's a puzzle/platformer built around a 10-second time limit with a minimalist/retro style. Basic mechanics relate back to the ten second cycle; dying with an item may move that item to a more opportune location, for example.
Coded in Javascript with library code from the VGDC at the University of Minnesota. Also used Paint.NET for sprites; GarageBand, FamiTracker, and Audacity for music; FontStruct.com for fonts.
Please play with audio! Controls are given in-game. [WALL-JUMPING: You have to jump before moving away from the wall.]
Also, based on a few playtests, this game might actually be really hard. If it is, I will include an easier version (as a post-compo thing, of course).
Oh, and if anyone unlocks Rave-Color Mode, I'd like to hear. I still can't get it consistently, so it should be a strong challenge. =)
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You have 10.00 seconds. Be in the goal at 00.00 seconds to advance. Can you get a perfect clear?
It's a puzzle/platformer built around a 10-second time limit with a minimalist/retro style. Basic mechanics relate back to the ten second cycle; dying with an item may move that item to a more opportune location, for example.
Coded in Javascript with library code from the VGDC at the University of Minnesota. Also used Paint.NET for sprites; GarageBand, FamiTracker, and Audacity for music; FontStruct.com for fonts.
Please play with audio! Controls are given in-game. [WALL-JUMPING: You have to jump before moving away from the wall.]
Also, based on a few playtests, this game might actually be really hard. If it is, I will include an easier version (as a post-compo thing, of course).
Oh, and if anyone unlocks Rave-Color Mode, I'd like to hear. I still can't get it consistently, so it should be a strong challenge. =)