Ludum Dare #27compo
10 Seconds Flat
I created this game in a little under 8 hours with around 4 of those being productive. I had very little time over the weekend and that probably reflects in the game.
The game uses pure Java with no external libraries and should be able to run cross-platform but I haven't had the opportunity to test this. If a Mac user is able to tell me whether or not this works on Mac I would greatly appreciate it.
Please leave any comments, good or bad I'm happy to hear them! :)
The game uses pure Java with no external libraries and should be able to run cross-platform but I haven't had the opportunity to test this. If a Mac user is able to tell me whether or not this works on Mac I would greatly appreciate it.
Please leave any comments, good or bad I'm happy to hear them! :)
Comments21

Clavus26 Aug 2013, 15:01
Pretty good for just six hours. The different blocks kept it interesting :)
DvigubaiPiktas26 Aug 2013, 18:46
Quite good work if you were forking on it only 6 hours.
Latcarf26 Aug 2013, 18:50
I have between 2 and 3 fps, so it's not easy to play (by the way, it works on Linux)

scriptorum26 Aug 2013, 18:50
Avoiding the bars gets pretty challenging. I didn't like the teleport power ups, though. I would preferred temporary invulnerability.

kratorspore26 Aug 2013, 18:52
This is incredibly fun and playable for a 6 hour attempt. Hat off to you.
voltorben26 Aug 2013, 19:43
For an 8 hour entry, i'd say that pretty impressive!
I liked the fact that it was hard to stand completely still due to momentum (i guess?) made it seem that you were falling at really high speed (did you actually fall down, or was that just the way i saw it?)
As others mentioned, it could be cool with some sounds - at least for indicating damage.
Had a fun time playing it, and a nice little challenge. I like the idea of the game crashing if you actually are mad enough to hit the bottom!
I liked the fact that it was hard to stand completely still due to momentum (i guess?) made it seem that you were falling at really high speed (did you actually fall down, or was that just the way i saw it?)
As others mentioned, it could be cool with some sounds - at least for indicating damage.
Had a fun time playing it, and a nice little challenge. I like the idea of the game crashing if you actually are mad enough to hit the bottom!
tiffi26 Aug 2013, 20:02
really cool entry. only 4/6/8 h? impressive!
y-axis would be great!
y-axis would be great!
IndigoWolf26 Aug 2013, 22:59
Thanks for all the positive feedback guys, working on a small post-comp version because people seem to like it, and yes voltorben, you are constantly moving down and I used velocities for the movement rather than a consistent speed along the x-axis which makes it difficult to stand still :)
zzForrest27 Aug 2013, 15:41
Good job. I liked the extra blocks, but it took me a while to figure out that blue blocks would hurt you. It also took me a while to figure out that the mouse controlled the player.
Kragnir28 Aug 2013, 00:12
Kind of nice game, it does not have the content for 128 levels.

zatyka28 Aug 2013, 01:46
Nice job for such a small amount of time. I played it for longer than I expected. Simple and entertaining.
Tainted_Code28 Aug 2013, 02:33
Good job! Avoiding the bar is hard D:
kraj0t28 Aug 2013, 02:33
The music kept me going :-) Gratz! And get dressed already!!
kraj0t28 Aug 2013, 02:36
^that comment was meant for another entry ^^U

nathanhoffer28 Aug 2013, 03:43
Woah.. Under 8 hours? Good work.

KunoNoOni28 Aug 2013, 23:55
I like avoider games. Nice use of theme. Good Job!

Genecyll30 Aug 2013, 20:32
Nice game, it was fun to play! If you worked longer, you maybe could add some sound ;)
doonay2130 Aug 2013, 20:36
Nice game as for 8 hours producing! I miss the audio a bit ;)

ratalaika1 Sep 2013, 11:38
good job

Jupiter_Hadley5 Sep 2013, 19:19
Level 6 and 12 seem to be empty, I wish it showed more that we were being hit by blocks. Due to it being in Java, fraps wont record it so I cant include it in my LD27 compilation videos sadly




There is some obvious room for improvement, such as sound effects or some other kind of feedback when you hit a block. Also I just realize that I never used the teleport thing... kind of forgot about it. Anyway, got to Level 22 or so and it was quite enjoyable.