I made this game within about 3-4 hours of actual coding and content writing. I didn't really have the opportunity to polish it or add much content at all but I really felt that my theme idea was quite unique and I wanted to share it with the community.
I didn't realise just how dark some of the writing was until after I finished so I hope people can appreciate that the game focuses primarily on my theme concept.
Anyway, enjoy, please leave your feedback and your Monstrosity score, try all the different options if you would like, just reset you score after you complete a whole option.
The writing wasn't bad, but it wasn't particularly engaging either. Between the relatively limited number of paths that looped and the lack of any real mechanics other than "doing bad things and being a bad person", the game as a whole was rather uninteresting.
what I liked : - The very unconfortable feeling of being forced to act "bad" - The cohesion in the universe you described
Where imo could be improved : - Have a proper end (or did I missed it ?) - Avoid repetition, or add variants to repeated lines - More originality in the universe, eveything sound like "imperialism cliche" Thanks for the game !
Well yeah writings were very very dark. Some of these games are about bad people in charge. Who voted for this theme B/. The game is good anyway. I would like read more of it actually. Keep up good work!
I like very much the console style. The game reminded me of 1984 as if it were a batch game and you played the big brother. The writing was nice, but the problem is of course that it doesn't go anywhere you can repeat what you're doing and there are no consequences.
Neat little game for as little time as you had. Most people go too ambitious even for as little time as 4 hours, yet you kept it reasonable and the outcome is worthy of playing.
I found the story surprisingly easy to paint a picture for... does that make ME the monster? :o
Nice strory. Would have been better if there were more issues and if solving the issues in a certain way would create more issues, so that player would get the feeling of an actual story.
I found it confusing when I realized that aside from two branching paths, the game doesn't progress. You can kill your Deputy Grand Leader, but apparently he comes back as if nothing happened when you "attend to other issues".
So I guess that means I found the game incomplete.
But good work on the theme! It was quite chilling to see the choices I had before me.
I had the game in a maximized window and saw that the monstrosity meter was missing because apparently it is too far to the right.
Certainly a unique game and a very well written text adventure, but the game doesn't have any win / lose conditions which would make the game far more interesting!
Comments24
great experience, loved it!
As others have said, it's a bit short, but that's expected.
It might have been nice to have something of a conclusion, and encourage multiple play throughs rather than the looping.
It fit the theme well, even without noticing the monstrosity score, I felt like a monster =D
what I liked :
- The very unconfortable feeling of being forced to act "bad"
- The cohesion in the universe you described
Where imo could be improved :
- Have a proper end (or did I missed it ?)
- Avoid repetition, or add variants to repeated lines
- More originality in the universe, eveything sound like "imperialism cliche"
Thanks for the game !
The game reminded me of 1984 as if it were a batch game and you played the big brother. The writing was nice, but the problem is of course that it doesn't go anywhere you can repeat what you're doing and there are no consequences.
I found the story surprisingly easy to paint a picture for... does that make ME the monster? :o
Also I think you should take the [1] option out of the first screen of choices if you have completed that already.
I really liked this! Hopefully you will expand on this.
So I guess that means I found the game incomplete.
But good work on the theme! It was quite chilling to see the choices I had before me.
I had the game in a maximized window and saw that the monstrosity meter was missing because apparently it is too far to the right.