10 Seconds In 10 Seconds

Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.44
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.19
Graphics★★★★★★★★★★2.49
Audio★★★★★★★★★★1.57
Humor★★★★★★★★★★1.64
Mood★★★★★★★★★★2.43
Coolness★★★★★★★★★★99%
=Links=
=======

Gameplay Video: http://www.youtube.com/watch?v=ldR7YUpgXdA

Postmortem: http://www.ludumdare.com/compo/?p=291148

10SecIn10Sec Page on my Blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/

=About=
=======

"10 Seconds in 10 Seconds" is a game where you have 10 seconds to fight or defend yourself.

Every 10 seconds, you switch from offense to defense and vise-versa.

In defense mode, invoke the shield with space as much as possible to get ammo. Once in offense mode, fire at your opponent.

There are 10 spirits hovering around you. They will "second" you if you collect a relic. However, relics make you lose a little health. The spirits aren't too fond of you taking health. If all 10 spirits second you, your offense or defense gets enhanced.

Numbers on the sides are the ammo. They decrease during offense mode (red) and increase in defense mode (green). So while, in defense mode, invoking the shield as much as possible will give you more ammo to use in offense mode.

Please forgive the crappy AI and lack of sounds. Ran short of time.

=Controls=
==========

- Arrows Key or WASD navigates
- Space fires laser or shield
- Enter starts the game
- Escape quits

There are Xbox controls too:

- Up and down on the left stick thrusts
- Left and right on the right stick turns
- RB (right shoulder button) fires laser or shield
- Start button starts the game
- Back button quits

=Updates & Notes=
=================

Note: Linux version is not tested. If any Linux user finds a problem, feel free to notify me in the comments below.

Note 2: Due to button mapping on the Mac, the controller will not work the way you expect on Mac. Use the keyboard.

Update: Forgot to provide source.

Update 2: Linux version is now a .tar.gz download and provides both 32-bit and 64-bit binaries.

>> For further updates on this game (including a post-LD version), keep a lookout on my blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/

Comments43

ravine26 Aug 2013, 02:55
The controls were a bit difficult. Other than that it was pretty fun. Good job!
Ravetcofx26 Aug 2013, 02:56
:| no Linux version....
ben26 Aug 2013, 02:58
Really cool idea, controls were really tough to get used to though. I bet this would be really fun in local multiplayer.
Boodog26 Aug 2013, 03:12
Pretty cool game! The controls are a bit difficult and I always lose my spirits in the game!
Jishenaz
Jishenazauthor26 Aug 2013, 03:25
Didn't know I was allowed to still port. Linux version now avaliable, but not tested.
Bactopiad
Bactopiad26 Aug 2013, 03:39
It could have been a lot of fun-everything seemed very well put together-but laggy controls made it hard to enjoy. Still a good effort!
Lancey
Lancey26 Aug 2013, 03:42
It's a good idea, but it seems like mashing buttons on the defensive is the best possible strategy because your opponent can't move and fire very well.
isharacomix
isharacomix26 Aug 2013, 04:19
Pretty cool, but after a while, I stopped being able to shoot (even during my attack phase). Was there limited ammo or something like that?
Jishenaz
Jishenazauthor26 Aug 2013, 04:34
Oh, yes. I forgot to mention the numbers on the sides are ammo.
JAH2488
JAH248826 Aug 2013, 04:40
Interesting concept. I like the 'turns' aspect of it. Hard little bugger to kill.
jprogman
jprogman26 Aug 2013, 04:42
The driving is slippery. Although, I got a tick of rapid firing the enemy ship, heh.
Jishenaz
Jishenazauthor26 Aug 2013, 05:15
Thanks for the feedback guys. I'll tweak the controls in a post-LD version, and of course add sounds and other stuff.
lalanl
lalanl26 Aug 2013, 05:43
I like the idea and wish I was better at using the controls. I like these kinds of games that have controls like this, but I'm not good at them.
SteveSalmond
SteveSalmond26 Aug 2013, 05:44
Cool idea :) Took me a little while to adapt to the control scheme (was expecting the world to revolve around me rather than the other way around, haha), and I had some issues with 'overshoot' if that makes sense. Loved the concept though, great work!
OldPeculier
OldPeculier26 Aug 2013, 06:00
Great concept and it's mostly there. I found that there was a lot of ammo starvation though. The AI is also a bit cheaty: when he's targetting you he's got no turning delay, yet your own slow steering speed is one of the chief elements of the game. Still, I enjoyed it.
Jishenaz
Jishenazauthor26 Aug 2013, 06:09
@SteveSalmond: Thanks a bunch. What do you mean by "overshoot"?

@OldPeculier: The cheaty AI was due to the fact I started AI late. Unity's Transform.LookAt() was the fastest thing I could do at that point.
Andrewves
Andrewves26 Aug 2013, 07:06
Once i got used to the controls it was quite fun. The simple visual style seemed to work well.
orangepascal
orangepascal26 Aug 2013, 07:19
a bit hard to control due to the inertia on turning.. could be a great 2 player game!
esayitch26 Aug 2013, 07:21
I understand the controls because there is no mouse in this game so this wasn't an issue, the only issue was that there was very little movement from my enemy so I was tempted to just keep mashing space (only had to take aim twice or so), so it was a bit on the easy side :P Make the enemy move constantly when he is in shield mode and you can make it a lot more exciting I think.
LittleThor
LittleThor26 Aug 2013, 07:44
Very difficult to control and some issues with AI. Fun game but could be better with local 2 player mode.
Sebastian
Sebastian26 Aug 2013, 08:13
I found it quite tough because of the controls, but it's still a lot of fun.
Reaperguy
Reaperguy26 Aug 2013, 08:19
Very nice, but you basically just spam the spacebar during the whole game
eckcz26 Aug 2013, 10:35
Would be great with multi-player support.
patrickgh3
patrickgh326 Aug 2013, 10:42
Cool concept! I bet you could develop it a bit more, like maybe having some other factor determine how long your shield lasts in defense mode, aside from how fast you can press space. Like everyone else says, this would be perfect for local multiplayer. Nice job!
flamecow
flamecow26 Aug 2013, 12:19
This idea is something that would be absolutely amazing for splitscreen or local multiplayer. After playing it for a little while, my only real complaint was the controls.
Clurect
Clurect26 Aug 2013, 18:23
Controls are hard. Cool game though
SpiralCodeStudio
SpiralCodeStudio26 Aug 2013, 18:28
Controls very difficult and can't shoot for some reason even after 10 seconds.
Ghostik
Ghostik26 Aug 2013, 19:04
You should make multiplayer
Jishenaz
Jishenazauthor26 Aug 2013, 20:02
Thanks everyone! I'll definitely make a local multiplayer in a post-LD version.

@SpiralCodeStudio: That's because you have to gain back ammo by invoking your shield as much as possible in defense mode (when you're green).
Omar_q826 Aug 2013, 22:53
very nice idea, controls could use a retouch
bytegrove26 Aug 2013, 23:43
The concept is pretty interesting and as mentioned before, it could do well as a multiplayer game. However, the combination of slow turning and fast acceleration makes it pretty hard to steer. It might be enough to increase the turn speed, but it could become a pretty different game then as well I guess.
Nice work, it has potential should you decide to continue working on it!
Draktharr27 Aug 2013, 00:33
Would have loved a 2 players mode :D
zlowrance27 Aug 2013, 05:17
I dig the idea. If this were a 4 player split screen game on the ouya or something it would probably do pretty well :D AI kept backing in to a corner when it was its turn to defend lol CRAFTY ROBUTTS
Kaldrick27 Aug 2013, 08:02
Fun idea. Really nice execution. The gameplay is easy to learn, but hard to master.
infernet89
infernet8927 Aug 2013, 10:41
I felt a little bad with controls.. They were a little lagged and "squishy".. after that, really interesting gameplay mechanics! Nice design!
stenol
stenol27 Aug 2013, 15:48
Great work !
Diogo Muller27 Aug 2013, 15:49
Good use of the theme, with some audio and maybe multiplayer it could become a great game.
Crazi45627 Aug 2013, 20:07
Took a sec to get used to the controls. Overall pretty fun!
Nick Weihs28 Aug 2013, 19:01
After getting used to the controls it was a pretty fun game! Alternating between attack and defend was neat.
Jishenaz
Jishenazauthor30 Aug 2013, 04:28
@Jupiter_Hadley: Thanks for featuring my work in that video! Controls I will tweak in a future version of the game, and I'll explain in the game how ammo works.
GFM
GFM7 Sep 2013, 22:22
The controls were really hard to control... You should rotate less after pressing a key.
But the offense/defense concept was interesting. :)

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