I didn't have much time on the weekend, but I still wanted to participate. I tried using Data Oriented Design in this (but mixed it up with OOP, because of time)...
As last time, if you leave a comment here I'll be going to vote your game as well ;)
I noticed that the sounds are maybe a bit loud, so you might want to turn down the volume before you start the game.
The audio was pretty grating, but overall the game was OK. Had some similarities to Thomas Was Alone. Also used the time mechanic when removing bars at a particular time or when stepped on. Fairly fun too. On the downside not very imaginative -- just a platformer with a 10 second limit.
Not bad. Dead simple but fun. I never really felt like the time limit was what stopped me though. It was always the red blocks or falling. I do wish that jump was on space instead of W though.
A very simple version of the platform-to-the-goal game, which is generally pretty good. There wasn't a lot going on other than an elemental manifestation of a genre, but I really like that genre, so I enjoyed the game. Could have had more in basically every aspect, but with the limitations of time and platform it was at least a solid version of what it is.
Short but fun. The controls seemed OK to me but it does that thing where you stop falling just before reaching the platform and then fall down again a little bit.
Comments15
Nice to have a bit of time to reach the end / not needing a perfect run to finish. Good timing.
A score would be cool which counts the remaining time.
xception in thread "main" java.lang.NoClassDefFoundError: jump/jar
aused by: java.lang.ClassNotFoundException: jump.jar
I'd have happily played a few more levels.