575

Overall★★★★★★★★★★2.78
Fun★★★★★★★★★★2.28
Innovation★★★★★★★★★★4.08
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★2.55
Humor★★★★★★★★★★2.74
Mood★★★★★★★★★★2.69
Coolness★★★★★★★★★★63%
For my LD game
I decided on haiku
made in ten seconds.

Look inside to find
controls (even easy mode)
and the game itself.

This game was written
in AS3's native libs.
Thank you for your votes!

Comments19

ix
ix26 Aug 2013, 04:21
The look and feel of this is quite polished. I especially like how the words push each other aside.
OldPeculier
OldPeculier26 Aug 2013, 04:23
Brilliant concept, beautifully executed. That said, ten seconds is just no way long enough to count the syllables in long words and form a Haiku. I did see you had a second version, but then that breaks the theme.

Bit of a pickle
Make your game *good* or *correct*?
A real conundrum
31eee384
31eee384author26 Aug 2013, 04:32
Thanks! I tried to add
lines that show the syllables
Too dark I suppose
KristinnEs
KristinnEs26 Aug 2013, 13:07
Interesting game.
Had a bit of trouble making the words stick to the text-bars.
dekart26 Aug 2013, 13:12
It's the first poetry game I ever saw. Cool concept!
Riley Hume26 Aug 2013, 13:25
Very hard, not a lot of fun but a great concept.
Spotline
Spotline26 Aug 2013, 14:04
Cool idea, clean presentation but it's really too hard!
PackSciences26 Aug 2013, 14:04
Very good.
A little fast for non-English player.
TakeNapEveryday
TakeNapEveryday26 Aug 2013, 15:48
This is a cool game that I will never win.
Nick Weihs27 Aug 2013, 15:56
Never would have thought of a haiku challenge. Interesting idea.
Shmarah
Shmarah27 Aug 2013, 15:58
noxiously snouted
consecutives protectors
caddie matronhood

I think the silliness of this haiku is very descriptive of how short and sweet this game is. Pretty font! :)
darkshadow
darkshadow27 Aug 2013, 17:09
Nicely done, I was struggling to manage in the time until I saw the boxes were sub-divided into the number of syllables the word has!
Diventurer27 Aug 2013, 17:10
The text is a bit hard to read, and the game is surprisingly difficult.
johnl27 Aug 2013, 17:24
Really interesting idea. I think it might have been better to use a different font, as that one is kind of hard to read.

I'm not sure whether I like the way the number of syllables in a word is shown, as that removes any real thinking from the game, but that said there would be absolutely no way anyone could actually count the number of syllables within just 10 seconds.
motty
motty27 Aug 2013, 17:44
Great execution of an interesting idea: shame the idea turns out to be way too hard to pull off in ten seconds (for me at least). Managed to get a haiku once on twenty second mode - don't think I'd ever manage it in ten.
LegacyCrono29 Aug 2013, 01:56
Not touchpad friendly
But is rather interesting
Hippopotamus
Jimanzium29 Aug 2013, 12:35
Very fluid in how everything moves or pushes the other words. This must have been well polished. And a nice idea.
larb1 Sep 2013, 03:30
Cool idea. 10 seconds is not enough for me. It's really hard and frustrating. (The LD theme is the problem, your game is cool.)
alts3 Sep 2013, 05:08
Wow, never would have expected a haiku generator. Really appreciated that all of the menu elements were themselves haiku, and that the countdown was a usable element. The game, unfortunately, isn't very fun until you finally do manage to succeed, and that's not an easy feat. "Phenomenology dog" indeed.

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