I actually think I liked the graphics more before there upgrade. The Pen and paper aesthetic just looked more put together. Good use of the theme, similar to how I used it.
@all: Thanks for your comments and especially for liking the drawings mode :) @those where the game runs slow or the ship oscillates: seems like my game has some performance issues. Pretty weird because there isn't even much going on...
Those poor trucks... Was funny how I vaguely realized that I had shading now, and then suddenly other things. Does not a conclusion/score/goal though. :)
The concept is solid for the theme and I liked it. Not quite a game since I couldn't die from what I could tell, let alone win. Ran fine for me but I switched tabs and on my return I had a whole army coming for me :D Punishing me for diverting my attention haha.
This was pretty fun it reminded me of that RPG game I played ages ago where more features got added as you found them in treasure chests. Is it possible to die? The trucks and planes and that seemed to go straight through the ship haha.
Yeah, comes quite close to "Upgrade Complete" indeed... Too bad your project wasn't finished, without dying, an actual "goal" and stuff, it felt more like a cinematic to me. Having to draw each opponent in various graphic levels must have been quite some work.
As far as the "mouse oscillating" is concerned... I didn't check the source so far, but I believe it's some bugged <= vs. < check on the x-axis...
Interesting concept. I liked how new things wold be added every 10 seconds. Maybe if you had something that changed the game play a bit every 10 seconds, that might make things a bit more fun.
The hand-drawn graphics are very nice (actually I prefered them above the 'better graphics'), and adding random features is also a nice idea. But since there is no ending or dying condition, it is not really a game yet... but good concept. :)
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@those where the game runs slow or the ship oscillates: seems like my game has some performance issues. Pretty weird because there isn't even much going on...
@Nick Weihs: Yeah, it's kind of influenced by Evoland and also Upgrade Complete.
Having to draw each opponent in various graphic levels must have been quite some work.
As far as the "mouse oscillating" is concerned... I didn't check the source so far, but I believe it's some bugged <= vs. < check on the x-axis...
The gameplay itself was a little simplistic though, some additional interaction or movement might have benefited it some.
For some reason the performance (on web) got really slow after a while, shortly after graphics and some enemy types were introduced.