Distress Signal

Distress Signal

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.57
coolness: 0.65
fun: 1.87
graphics: 3.08
humor: 1.67
innovation: 3.92
mood: 3.40
overall: 2.84
theme: 3.42
So in this game you have one of the worst jobs ever:
Use an ancient Drone on a distant planet to search for the missing crew inside their space lab.

The best part: it actually takes 10 seconds to transmit an image back to you...
oh and you can also "die"... have fun finding out how.

Also, pay attention to every little detail around you, like static noises, interference and the drone's gyroscope.

CONTROLS:
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Refresh Screen: [SPACE]

Takes 10 seconds and gets you visual feedback.

Because it's intentionally slow, you actually have to trigger the screen refresh by yourself. Think of it like a mars rover mission, where you don't get a live feed and have to assess the situtation based on snapshots of your surroundings.

The game also introduces you to the controls.

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Movement: [ARROWKEYS] / [WASD]

Moves the drone like a tank.

The blue gyroscope will give you a slightly delayed feedback on your orientation.

You wont actually see the movement.

Proceed in small steps and use "Refresh Screen" frequently.

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Back to Title / Quit Game: [ESCAPE]

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This is actually first Jam. Originally planned for the Compo, but I kinda broke my ankle in between, so I lost some time in the hospital.

Code, Music, SFX and GFX are all done by myself. The wonky english texts too ;) (there's no time to proof read)

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hotfix 1.1:
- needed to move one block a little to make the game winnable
- added a linebreak to the 'game over' message

hotfix 1.2:
- added a few simple shapes to guide new players
- increased the drone's horsepower a little bit, so it wont struggle as much when going up slopes

hotfix 1.3:
- adressed a bug where some mac users would not get any screen updates
- mac version now runs in fullscreen window without dock
- wrong soundsettings for certain entities inside the lab were fixed
Found a bug?
Tell us on Discord