Junktion

by kohijin
Overall★★★★★★★★★★3.48
Fun★★★★★★★★★★2.73
Innovation★★★★★★★★★★3.56
Theme★★★★★★★★★★3.43
Graphics★★★★★★★★★★3.85
Audio★★★★★★★★★★3.77
Humor★★★★★★★★★★2.17
Mood★★★★★★★★★★3.93
Coolness★★★★★★★★★★63%
Welcome to the world of Junktion!

You are half automat/half human engineer number 3333.

You are assigned to an experimental reactor in siberia.

In Junktion you have to flee out of the experimental reactor laboratory

while only being able to either hear or see. The facility

is packed full with radioactive anomalies, unable to be

detected by your vision... but your audio reception

seems to pick up the strong interference caused by the radiation.

Observe your enviroment and listen well to survive.

Headphones are highly recomended.

Junktion is a suspense game by Sven Larsen and David Satzinger.

Sound and music was designed by "Strobolyth"

Graphic design by Max Pohlenz.

Testing by Erik Jesse

www.kohijin.org

davidsatzinger.carbonmade.com

www.soundcloud.com/strobolyh

motomax.de

---------

Comments27

piotrszoka
piotrszoka17 Dec 2013, 15:53
Wow, the atmosphere is amazing.
Lyje
Lyje17 Dec 2013, 16:13
While I didn't get far due to little feedback on why I was dying, the atmosphere, concept, graphics and audio were all great.
MrTedders
MrTedders18 Dec 2013, 01:03
Hard to play unless you lock the mouse in the middle of the screen. The atmosphere of it was very creepy tho.
Kohijin
Kohijinauthor18 Dec 2013, 01:42
Ah thanks, mouselock is now enabled in the web version
Toureiro18 Dec 2013, 14:26
That was pretty trippy!
ExtreLime
ExtreLime18 Dec 2013, 15:22
Not bad atmosphere, cool concept, but it's hard to play now.
I couldn't understang where I must go.
Good job however! ;)
windwalkerranger18 Dec 2013, 15:52
It's very depressing. I think you should do a post-jam on this and make it a little bit easier to get into. But the sense of being loss, being impaired, added with the sense of urgency to get out... and I think radiation is a very good enemy, you can't hear it, you can't see it, you can't run it. These all add to atmosphere, I was holding my breath. But it's not easy to get into. Overall, very nice mood and atmosphere...
JoeManaco18 Dec 2013, 17:36
great atmosphere and the idea is brilliant (but i got stuck very soon :( )
joppiesaus18 Dec 2013, 19:40
The mood, the atmosphere, the creepyness... I LOVE IT! :D It's like Penumbra Overture! I can play this for hours! And I am going to! Really awesome job in 72 hours!
joppiesaus18 Dec 2013, 19:50
The mood, the atmosphere, the creepyness... I LOVE IT! :D It's like Penumbra Overture! I can play this for hours! And I am going to! Really awesome job in 72 hours!

Also, I am playing it like Penumbra... Not knowing what's going to happen(very depressing). You really feel the adrealine, I kept my breath sometimes. Radiation is a very good enemy to have. You really feel the pressure: "I must get the hell outta here! Otherwise I'll become a dramatic potato-zombie or something(no, not really)!"! It's not to easy, but not to hard I think. I have always wanted to make a game this-style one day, and this is a good inspiration. Not that I am going to make one soon, but yeah.
ChrisMingay
ChrisMingay20 Dec 2013, 10:26
Great concept well executed, I love the "vision" effect when you are your hearing ability, is that a shader or clever geometry? The "you died of radiation" graphics is gross too!
popogames20 Dec 2013, 10:28
I didn't receive or notice any feedback from the radiation poisoning so I kept dying out of nowhere. I do like the idea of two "visions".
Kohijin
Kohijinauthor20 Dec 2013, 10:38
Thanks ;) It's basically an off-map treadmill with an image filter applied. Glad you liked it ;)
Kohijin
Kohijinauthor20 Dec 2013, 10:39
popogames: you didn't 'hear' the radiation?
CatOnMars
CatOnMars20 Dec 2013, 11:35
Nice sci-fi horror FPS. The degree of polish is quite high. Like this one!
mortus
mortus21 Dec 2013, 08:09
Insanely complicated, beautiful and polished for a limited time! It's not too obvious why you die at first indeed, and even when you figure it out the game is still pretty hard, but I loved the idea. Theme is pretty strong in it too. I still didn't manage to complete it though.
Maple
Maple21 Dec 2013, 14:10
Woah. This was amazing. Such an awesome feeling when first presented with the 'sound' place. I couldn't find my way out (the place seemed to be in a big loop) but I had a great time playing it. My first 5/5 thus far.
Dry Tree
Dry Tree5 Jan 2014, 12:27
I found it very difficult to hear any difference - I was playing with headphones on and walked up and down a corridor a few times in just 'audio' mode and still suddenly died out of nowhere without understanding what was different to the last time I walked up that same corridor listening to the sound!? ... quite frustrating and I must admit I wasn't having much fun - however, with a tutorial and a more gentle learning curve this could be really good.

Anyway, graphically this game is superb! Great job :)
local minimum
local minimum5 Jan 2014, 12:42
I liked the graphics and the audio, but I didn't really get how to use the combination to survive so I kept failing a lot and mostly navigating visually and guessing where you might have put the traps. However I really like the idea, I just think the game needs to be more clear on how to use the audio. What I mean is it needs to show the player in the beginning exactly how it works. Also a small comment on keys. As left handed on a laptop, having the right hand on WASD + E + Space is really bad. In all a really impressive entry.
Kohijin
Kohijinauthor5 Jan 2014, 13:14
Thanks for your honest feedback guys! There's actually an entire tutorial section that sadly had to be cut due to time contraints.
yapshuter63
yapshuter635 Jan 2014, 15:16
Woah. Looked and felt like a full game...
Zerkruemler5 Jan 2014, 16:09
Very nice idea and implementation. The audio is however too subtle for me. I didn't really hear the difference between ok and dead. Maybe a not so steep learning curve would be nice.
Vi-King Games6 Jan 2014, 02:12
I didn't die to radiation or understand how the mechanic works... but seeing as most other people seem to have figured it out, I'll just assume I had a bad run through and not rate categories pertaining to that. I'd love to try playing again after a full explanation, the graphics, audio, and mood were great!
LTPATS6 Jan 2014, 20:24
I liked the use of the theme! The graphics and audio really helped with the atmosphere.

My biggest gripe was the audio feedback for the radiation. It didn't feel very intuitive, at some points I would hear a very obvious "you're gonna die" sound" and walk right through it with no problem, and at other points I would barely hear anything, take a step, and then I was dead. If the feedback / audio cues were a bit more consistent and had a more prominent "fade in/out" effect I think it could really help the overall gameplay experience.

Aside from that it was great and I enjoyed playing it, I made it to the end (that last room was a pain)! Would love to see this developed a bit further!

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