You must fight through a series of battle, while your approaching death looms above your head. Each battle has a different strategy to win. You must have both brains and quick fingers to claim victory.
Although the time limit might seem impossible at first, don't give up and you will surely win. You have an eternity to reach the solution.
There is no randomness. So the goal is to figure out the enemies pattern, develop a strategy around that, and then execute it before before the timer kills you. You'll likely need to retry the battle several times to figure it out.
I really like the menu boop and click sounds. The graphics and animations are nice, and the movement is smooth. That blob loves to 1-hit KO me sometimes...
I like the graphics and the existing sounds, though some music would have helped. I found the gameplay rather hard since the time limit doesn't really allow you to think much, so it's just a trial and error approach, over and over again.
This game is actually pretty clever! Even though this so-called "Normal" speed manages to make it as irritating as possible.
I like how battle 5 becomes really easy once you figure out the "trick". If only the rest of them had quite that level of design smoothness.
I found a design problem in #3: in order to win, you must select 'Guard' in the menu, then get hit by Desperation _before_ your character get the chance to use Guard. This seems at odds with the idea that Guard is a spell that only activates when it becomes your turn.
This one is hard ; I got past the two first battle, but I cannot beat the final attack of the guard. But navigating through menu is not something I am used to do quickly, so I played this one die-and-retry style :-)
I failed so bad, but it reminded me of Pokemon, accept with a person :P I included it in my compilation video of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=rhxp6zWGaGM
Hahah so hard!! I couldn't get past level two with the element shifting X_X. I like the rpg mechanics and the timer over you definitely makes it tense! Good stuff.
The game could be perfect but without the time limit. I'm interested in trying this with a schreduled commands like: Punch | Punch | Punch | Heal | Punch | .. eventually Victory :) just can't make the harder battles with all the selections in 10 sec.
Comments37
nice and smooth movement but lack of music
Great game. :)
Btw, I was only able to complete the first 3 levels. xD
Bad : difficult and repetitive.
I like how battle 5 becomes really easy once you figure out the "trick". If only the rest of them had quite that level of design smoothness.
I found a design problem in #3: in order to win, you must select 'Guard' in the menu, then get hit by Desperation _before_ your character get the chance to use Guard. This seems at odds with the idea that Guard is a spell that only activates when it becomes your turn.
The characters look really good!
It's very hard, though.
Keep up the good work!