Flameout

Flameout

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.10
coolness: 0.44
fun: 2.48
graphics: 2.60
humor: 2.24
innovation: 3.52
mood: 2.47
overall: 2.88
theme: 2.72
Note: The HTML5 version has only been confirmed to work with Google Chrome. If for some reason it does not work, try the Java version.

In this turn based simulation game, you must bring the probe lander safely to the ground before your 10 seconds of fuel run out.

Each turn represents 1 second. You can tell where your lander will go next turn by looking at the "ghosts". The first represents where your lander will be in 1 second at the current engine power. The second represents where your lander will be in 2 seconds if you cut power after 1 second.

Due to shoddy lander construction, subsystems will fail as the lander descends. There is a display in the center right of the screen indicating the current status of your systems. If the text is yellow, the system is half damaged. Red means fully damaged. Mousing over a subsystem will tell you what will happen if it is damaged.

There are colored markers pointing at the subsystems, representing your ground crew's attention on that system. If a crewmember is monitoring a system, it will take no more damage, and they will repair it over time. To move a crewmember, click on their marker and click on the system you want them to monitor.

Controls:

WASD/Cursor Keys - Control thrust

Shift + Thrust Control - Minor thrust adjustments

X - Stop all thrust

Enter - End turn

H - View help screen.

Tips:

- You need to be going below 6 m/s for a perfect landing.

- Some subsystems are more important than others.

- The estimated landing speed is only an estimate.
Found a bug?
Tell us on Discord