Flick Fight

by raoz
Overall★★★★★★★★★★2.65
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★2.53
Theme★★★★★★★★★★2.37
Graphics★★★★★★★★★★3.05
Audio★★★★★★★★★★3.00
Mood★★★★★★★★★★2.71
Coolness★★★★★★★★★★32%
Made by RaoZ and Ervion of the Team Lumiosity, this game is set a few hundred years in the future of space travel. In this game, you fight in illegal underground battles that take place in the recycling areas. How long can you survive?

Oh, and one small thing: every ten seconds you switch locations with somebody .

INSTRUCTIONS: Use mouse to steer(Move mouse up to pull nose up, move mouse left to pull nose left and vice versa), scrollwheel to adjust main thrusters, leftclick to attack.

NB! You might have to pause the game once using escape for your mouse to be captured.

P.S. We're currently investigating severe performance issues in the webplayer. Use at your own risk: http://raoz.bitbucket.org/flickfight/

Comments10

kantieno
kantieno27 Aug 2013, 01:42
Controls were rather unresponsive, so I probably would have played more if I could control it better.
porglezomp
porglezomp27 Aug 2013, 15:53
The controls don't seem to be very good. I can't predict what way I'm going to go based on what I do, and I randomly teleport places.
Mental Atrophy
Mental Atrophy27 Aug 2013, 15:57
The mouse controls are really weird and it's extremely difficult to steer.
tiffi27 Aug 2013, 15:59
cool game, great explosions, controls are a lil bit tricky. Its made with unity?, so why no webapplication?
Reicher
Reicher27 Aug 2013, 19:12
Looks cool, but hard to see since i was rotating all the time, it didnt seam to respond on my mouse=/
cwkx
cwkx27 Aug 2013, 19:15
Making a 3D space shooter in such a short amount of time is a real challenge, good work - especially like the music and particles :)
L0gicaL1nsanity
L0gicaL1nsanity28 Aug 2013, 00:22
Really impressive that you were able to get a 3d space shooter playable in most instances! I too had mouse issues and I couldn't press ESC because my keyboard's broken and my ESC key doesn't work :( I have a ticket in to Razer to get that fixed...so sad.
MinionStudios
MinionStudios28 Aug 2013, 16:08
Fun game and great concept. The mouse controls are a bit tough to get used to without instant feedback...
Bmanrules30 Aug 2013, 21:42
Controls were unresponsive and I was unclear on what I had to do, hard to fly and hit stuff and I don't see how it fit in the 10 second theme.
mactinite
mactinite14 Sep 2013, 00:33
So I run a pretty high end system and I was getting frame drops. I've never encountered this before with unity so I though I'd let you know. Otherwise the controls were a bit tricky I really couldn't get around. I did, however, feel like I was in this huge space battle.

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