
Evil Current
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Your life as an electric _current_.
As sentient electricity, you do not need to follow the wires that have been laid out, you are free to choose your own path. Utilize this power to conquer the world (or, I mean, the levels that we ended up completing in time).
Click on marked points on wires to enable/disable paths. Moving through some wires will also turn on connected electromagnets or servos.
BLUE wires have current in them, GREY ones do not.
In order to progress to next levels, you have to close all switches that prevent power from reaching those levels.
This game is quite raw and unfinished, as around 70 hours were spent writing a game engine from scratch, figuring out how physics is supposed to work, implementing collisions, etc., and only the last few hours were allocated for actual game development. But even so, the third and fourth level turned out fun for even ourselves in the end, so hopefully you'll get a kick out of this game, albeit only briefly.
As sentient electricity, you do not need to follow the wires that have been laid out, you are free to choose your own path. Utilize this power to conquer the world (or, I mean, the levels that we ended up completing in time).
HOW TO PLAY
Click on marked points on wires to enable/disable paths. Moving through some wires will also turn on connected electromagnets or servos.
BLUE wires have current in them, GREY ones do not.
In order to progress to next levels, you have to close all switches that prevent power from reaching those levels.
NOTE
This game is quite raw and unfinished, as around 70 hours were spent writing a game engine from scratch, figuring out how physics is supposed to work, implementing collisions, etc., and only the last few hours were allocated for actual game development. But even so, the third and fourth level turned out fun for even ourselves in the end, so hopefully you'll get a kick out of this game, albeit only briefly.