We were going for mythical shapeshifters, where the effects would last for 10 seconds, but this game was no 10 seconds job...
Unfortunately, you'll see none of that 10 seconds stuff. :(
At the moment, it is mearly a skeleton of a game-engine with a few assets.
If you want to squeeze 10 seconds of fun out of this, here is a challenge: You are Pegasus. The pink dressed women are Medusas (yeah, I know, mythology never had two of them...) - they want to kill you. Try to kill them by squishing them, and then get stuck (glitched) in the voxel map, all within 10 seconds... It can be done.
Credits:
--Ashley Newson: ----Modelling tools ----Level and asset loading ----Sound system ----Terrible music
--George Newson: ----Graphics system ----Controls ----Collision detection
--Ciprian Ilies: ----Player and NPC coding
--Techmeology: ----Voxel art --Steven Hutchinson ----Voxel map making --Lauren Hutchinson ----Voxel art ----Story concepts --Jane Charlesworth ----Mythical creature research
I want to rate this higher, because it's actually pretty cool to look at, but there's not really a game here. Nice engine though, and good job on the style. Pegasus looks like Jake the Dog.
Great start! I hope that you continue building from this to make it how you origionally planned. I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out, http://www.youtube.com/watch?v=nOZnQrkIteE
Also, Pegasus looks like a dog :P.