LD48 LynxJS Post-Mortem
I’ve already written a post-mortem about what I personally learned from LD#27 and creating my first entry,Food court hell. However, I haven’t gone over what I’ve learned that will affect the future of my engine, LynxJS. After much thought and consideration here’s what I’ve decided is important to LynxJS development.
LynxJS is ready to make games
Originally I advised people against trying LynxJS as I thought it was extremely buggy, and basically useless. However, I would not have been able to complete the dare had I not used this library. I saved quite a bit of time compared to if I had simply prototyped a game with pure javascript, and much of my work was already done for me in terms of collisions, object handling and asset management. LynxJS, though a small library of only 1500 lines of code, is capable of game creation. That being said…
Source: ludumdare.com archive