
Hackfield
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hackfield is a hacker-simulator game, influenced by Deus Ex and Uplink. It takes place on an imaginery future, where Internet has restricted and traced way to use and an open-source professional hacker program was made for people to prevent it.
The question is that: what can you find in the deepest memory blocks?
Features:
- 50 levels, each with procedurally generated maps
- ridiculously simple game mechanics
- 10 difficulty levels
- procedurally generated name for all the computers (it has some silly combinations, though, but hey, what do you expect in 48 hours?)
- minimaldesign for graphics
Game language: LUA
Special libs: LOVE
Graphics: Paint.NET
Sounds: SFXR
Font: Silkscreen Expanded (not my own stuff)
Source contains every files that is used in the game, and even some that isn't.
Trivia: my original idea for LD#27 was dropped, so it was made in ~26 hours only.
Important informations:
- Gameplay is explained in messages at the bottom of the screen while playing on levels.
- Game was finished in hurry, so expect bugs. You have been warned.
- Game is essentially(!) designed for 1280x1024 screen resolution. If you monitor doesn't support this resolution, you won't be able to play Hackfield. I'm sorry.
Known bugs:
- pressing WASD too quickly may make you enter into solid objects
- standing on exit while not all the terminals are visited makes second counter get negative value (in this case levels are not regenerated anymore, which makes some maps impossible to beat)
- awful grammar mistakes. Seriously. Trust me, I know about them.
EDIT 23:31 08/26/2013
Download links updated!
- small tileset colour changes have happened (easier to distinguish elements)
- "second counter goes to negative" bug has fixed (at least it happens in only one noticed circumstance)
- text appearances at terminal is changed to make it more obvious
- somewhere there was an unfinished line. fixed
The question is that: what can you find in the deepest memory blocks?
Features:
- 50 levels, each with procedurally generated maps
- ridiculously simple game mechanics
- 10 difficulty levels
- procedurally generated name for all the computers (it has some silly combinations, though, but hey, what do you expect in 48 hours?)
- minimaldesign for graphics
Game language: LUA
Special libs: LOVE
Graphics: Paint.NET
Sounds: SFXR
Font: Silkscreen Expanded (not my own stuff)
Source contains every files that is used in the game, and even some that isn't.
Trivia: my original idea for LD#27 was dropped, so it was made in ~26 hours only.
Important informations:
- Gameplay is explained in messages at the bottom of the screen while playing on levels.
- Game was finished in hurry, so expect bugs. You have been warned.
- Game is essentially(!) designed for 1280x1024 screen resolution. If you monitor doesn't support this resolution, you won't be able to play Hackfield. I'm sorry.
Known bugs:
- pressing WASD too quickly may make you enter into solid objects
- standing on exit while not all the terminals are visited makes second counter get negative value (in this case levels are not regenerated anymore, which makes some maps impossible to beat)
- awful grammar mistakes. Seriously. Trust me, I know about them.
EDIT 23:31 08/26/2013
Download links updated!
- small tileset colour changes have happened (easier to distinguish elements)
- "second counter goes to negative" bug has fixed (at least it happens in only one noticed circumstance)
- text appearances at terminal is changed to make it more obvious
- somewhere there was an unfinished line. fixed