The Amazon and the Cybergod (UNFINISHED)

Overall★★★★★★★★★★2.29
Fun★★★★★★★★★★1.86
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★2.62
Graphics★★★★★★★★★★3.00
Mood★★★★★★★★★★2.40
Coolness★★★★★★★★★★41%
While wandering on her journey, Shiori, the amazon was taken into the prison of Anubis, the godlike AI! Solve the puzzles it sets up to help Shiori reunite with her fellow!

Well, at least, it was the plan. I couldn't finish because of cringeful errors, mistakes, often being ridiculously unable to do anything, but slowly, I learnt the use of both PhaserJS, Webstorm and GitHub!

Use arrows to move.

RULES:

- bright and less bright floors can change between this two states, you can't walk on the latter.
- ghost robots are randomly spawned from a visible indicated rune tile.
- ghost robots draw a trail; any switchable tile they touch are switched.
- there are red flashing "buttons" that randomly change switchable tiles beyond the area they indicate. Maybe you don't get it, but in-game, it easily becomes obvious.

THE STORY:

Shiori, the Cybergod, her fellow, the runes depicted in-game and the ghost robots are all part of a bigger universe I'm building constantly. It's quite a serious worldbuilding project and I dedicate this game to share this with you.

If you'd like to know more about it, visit the following site: http://terminusnation.wikidot.com (also linked below)

THE THEME:

Well, "Shapeshifting" in this case refers to the map, as it changes constantly, because of the actions you and your enemies can do. as you can see, the implementation is terrible, but as I mentioned, I'm not finished it sadly.

Comments10

bushmango18 Apr 2016, 03:24
This totally encapsulates my feelings about my concept going into the game (the great sketch image you made and the world you have in your head) and what one is actually able to get accomplished in two days.
paradxil18 Apr 2016, 04:54
Looks like it could have been a cool game if you had been able to finish.
hunttis
hunttis18 Apr 2016, 05:04
The idea of a changing battlefield is really intriguing. The biggest issue gameplaywise I had, was that I wasn't always sure which square I was inhabiting. A shadow under the characters feet could help make it clearer.

I checked and it looks like you've participated before as well, you probably already know that sometimes you make it and sometimes you don't. You at least reached a place where you could release something playable, even if you didn't finish it :)
Insality18 Apr 2016, 05:59
Idea seems nice, sadly that the game is undone ;[
Looks pretty good, nice job anyway!
GodsBoss18 Apr 2016, 06:15
Looks very promising. As someone already mentioned, a more obvious way to see where you stand exactly would be nice.
oal
oal18 Apr 2016, 09:15
Sometimes you make it through a weekend without almost any problems, and sometimes you run into roadblocks all the time. But Ludum Dare is all about having fun, and I hope you had fun making this. :-)
euske
euske24 Apr 2016, 05:17
I couldn't really understand what's going on. Has a potential.
Xanjos25 Apr 2016, 23:17
Had no idea what I was meant to do (You did say the game was unfinished) but I do like how the map is constantly changing.
Sarah Hamilton4 Sep 2019, 14:22
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