You've got 10 seconds to live and a sword which is much too big.
Grab a friend to play with.
Let me know on irc/Twitter (@Norgg) if there's server problems.
To connect to a custom server, add #hostname:port to the end of the url (default port is 42424). The server should run in neko 2.0.0, you'll need to host a flash crossdomain file/service too.
Flash wolud be a little bigger, so hitting will be more preciseious. Sometimes user is spawned over enemies so was immediately killed. Nice stuff with multiplayer options:)
Interesting concept. Fighting the beasts proved to be much harder than I expected. Moving around is a bit weird, and dying by just touching the beasts feels a bit cheap...
But they look soooo cute.... why do they kill you so?! This game is minimalism embodied: so simple, but still rich - I couldn't stop! Wish there were some more players - I stuck around for quite some time hoping to dual.
Manipulating the sword seems pretty hard, and I guess I didn't have much fun because there was no one on the server at the time I played it? Still, it was alright.
Really nice simple game! Only thing I didn't like is when you land on a beast... But you restart so fast it's really not that noticeable. Controls are quite hard, but I'm starting to get the hang of it. Overall, nice job!
Awkward controls ARE THE BEST BIT! Don't change ANYTHING! Don't make it bigger. It's perfect. I keep sneaking back for another round - it's so cool when there are two or three other peeps.
I loved it. I didn't bother reading so I thought it was only jumping that swung the sword which was fine by me. With other player it was a laugh. Spawning on things was a bit annoying however. Pretty cool little game. Also the world doesn't appear to loop which might be a good idea but I might be wrong on that.
Thanks for all the feedback everyone! For people finding the controls awkward, that is pretty intentional, but it's possible to get quite smooth with them.
If the collision detection seems off it's probably due to that being handled server-side for fairness and you getting some lag (the server is in Europe), it's not doing client-side prediction of hits.
I'm not totally happy with the collisions not being spot on because it can make the awkward controls tend towards frustrating rather than comedic, if I re-did this I'd probably do them client side for the beasts at least.
Got a few of my friends playing it with me, it was great. The awkward controls... I know what you were going for, and it kind of works, but with a bit of tweaking I feel it could be both awkward but usable, if that makes sense.
I thought this was going to be one of those games that ends up being clever and fun because of the awkward controls... but it just ends up being frustrated because touching a beast makes you die. I think it'd be a much better game w/o that.
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Guess it's a bit to much luck for me.
If the collision detection seems off it's probably due to that being handled server-side for fairness and you getting some lag (the server is in Europe), it's not doing client-side prediction of hits.
I'm not totally happy with the collisions not being spot on because it can make the awkward controls tend towards frustrating rather than comedic, if I re-did this I'd probably do them client side for the beasts at least.