Controls are arrow keys or WASD, and Space for the handbrake. P pauses the game.
You are a racer of jet cars.
Your goal is to finish as many laps as possible while avoiding the ghosts.
To finish a lap, drive through all the checkpoints in order. The next checkpoint is marked in green.
Every 10 seconds, a ghost will spawn. Each ghost follows your trail, but 10 (20, 30, ...) seconds in the past. If you stop, the ghosts will catch you and ram you, because they want to be where you are. If you crash, then a ghost will crash in the same place every 10 seconds.
You have 10 health points. Every time you touch a ghost, you lose 1 health point and are granted mercy invulnerability for 1 second.
Ravetcofx: It will compile on Linux. You can use the source code, or if you know someone who can help me make a Debian package I can make one of those.
The game mechanic is pretty original and a cool way to make the game get progressively harder. Lacking in sound and graphics, otherwise i enjoyed playing it :)
A ghost system is a great fit to a car game, nice idea. The game is very nice. My highscore is 16 laps - 26 Ghost, maybe you should compute a unique highscore combining those two infos ?
NuSan: I've thought about that. A ghost spawns every 10 seconds, so the ghosts are just a quantized timer.
I think laps are fine as the only score, because it already combines how fast you can drive (Driving fast will get you the same laps with fewer ghosts) with how well you can hold off the ghosts.
Very cool, it was genuinely fun watching the bots hit each other in the middle of the race track! It was VERY hard when I got to the 20 ghosts mark. I died at lap 14 with 23 ghosts. Very cool arcade game, I would like to see a highscore of this. :)
It pleases me to no end that you're using whff :D At first, it seemed quite mediocre, but as the ghosts accumulated, it was incredibly fun to see all the cars zooming by in the middle of the track.
Endurion: The crashes can be very disorienting, and the track has no good landmarks, and the camera is fixed rigidly to the car, so it may be that you just rotated a lot.
It also happens that a bot will push you through a checkpoint.
Dodging ghosts is fun and gets increasingly harder over time which is cool. The intersection gets pretty dangerous. I would have liked to have some kind of lap timer though. Also more tracks would be fun but can't be demanded from a 48h entry. :) Maybe for a post-compo version?
Tegu: I didn't bother putting the lap timer on the GUI. If you play it from a terminal, it should print out your lap times.
I'm planning to add more tracks. The problem is, if I don't have the intersection, then the majority of crashes are from cars sneaking up behind you or side-swiping you. I might move the camera back or something to get a wider view.
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I think laps are fine as the only score, because it already combines how fast you can drive (Driving fast will get you the same laps with fewer ghosts) with how well you can hold off the ghosts.
The ghost count is mostly there for amusement.
The controls were fine, I was able to control the car just right. The little touch of recording the player's ghosts did not went unnoticed.
I failed to find an ending and purpose. This seemed like a tech demo that failed to convey the idea you were after.
This game seems like a programmer's game.
Rated 5/10.
The controls were fine, I was able to control the car just right. The little touch of recording the player's ghosts did not went unnoticed.
I failed to find an ending and purpose. This seemed like a tech demo that failed to convey the idea you were after.
This game seems like a programmer's game.
Rated 5/7.
sounds would of made it awesome!
At first, it seemed quite mediocre, but as the ghosts accumulated, it was incredibly fun to see all the cars zooming by in the middle of the track.
Solid game. When being rammed by a bot I sometimes had the notion that the direction of the checkpoints was reversed? (or I just rotated that much)
It also happens that a bot will push you through a checkpoint.
I'm planning to add more tracks. The problem is, if I don't have the intersection, then the majority of crashes are from cars sneaking up behind you or side-swiping you. I might move the camera back or something to get a wider view.