No Time For Dungeons

Overall★★★★★★★★★★3.16
Fun★★★★★★★★★★3.26
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.28
Graphics★★★★★★★★★★3.32
Audio★★★★★★★★★★2.32
Coolness★★★★★★★★★★17%
Controls with Arrows/WASD/ZQSD for movement, and SPACE/Left click to attack.

You are a knight who has come to raid a nearby dungeon. You've come well prepared - Your armour and weaponry are more than up to the task of taking out a few measly skeletons. But what you didn't expect was a magic door that teleports you away every 10 seconds. Grab what loot you can and upgrade your gear in the hopes of finding the treasure chest located at the other end of the dungeon.

This game was made with Construct 2, GraphicsGale, and SFXR. I recommend running it in Firefox or Chrome with WebGL enabled. Any other browser and your mileage may vary as regards graphics and performance.

Comments16

theunderminor
theunderminor26 Aug 2013, 00:22
Pretty funny, as a farming junkie i just had to get all the gear. This has great potential ^^ All that is needed now is some form of goal for the character.
Impmaster26 Aug 2013, 02:36
The movement on this thing was so broken. Concept was good though.
Jayjay26 Aug 2013, 04:44
Fun! and funny, it was worth playing through all the unlocks just to read them :P
PixelMonkeyauthor26 Aug 2013, 05:11
Thanks for the comments.
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.
Tifu
Tifu26 Aug 2013, 16:13
Not bad! Love the item descriptions D. Controls could be better, its easy to get stuck just behind a wall when you're trying to down a corridor and such.
zatyka
zatyka27 Aug 2013, 01:55
Things got repetitive pretty fast, but the upgrades kept me going. I maxed out all my gear, and opened the treasure chest. Is that the complete ending of the game, or was I missing something?

I ended up muting my speakers because the sound got a bit too repetitive. The graphics were well done. The character movement was a bit shaky, but I eventually got the hang of it. Overall I found it quite fun.

I hope you continue working on this one (maybe for the October challenge), because it certainly has potential.
Wertle27 Aug 2013, 06:05
Clever use of progression, and picking up jewels is always gratifying. The momentum on the movement made it tricky to control, but not too bad. Good job!
PixelMonkeyauthor27 Aug 2013, 07:51
Thanks for the feedback!
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.
Orni
Orni27 Aug 2013, 12:30
wow - this game is amazingly similar to what I did, even the upgrades are working in a similar way

it seems our minds are thinking alike :)

liked your game a lot - well done!
also, @everyone, if you like this game you will probably like mine too
Erkberg
Erkberg28 Aug 2013, 11:16
This is a nice foundation. The movement really felt a little weird, but I liked the graphics. I would suggest getting rid of the 10s-theme in future versions or making the timer upgradeable too, because that time limit was pretty annoying.
SecondDimension
SecondDimension28 Aug 2013, 12:24
I love little dungeon crawlers like this. I agree with others about the controls not feeling quite right, but it's a cool little game and the graphics are cute. Be good to keep working on it, I think remove the 10 second limit and add more dungeon layouts and this could be awesome
xrm0
xrm029 Aug 2013, 11:41
It's nice but it doesn't feel right the player movement.
sP0CkEr22 Sep 2013, 21:02
nice job -- fun game with lots of potential
Per3 Sep 2013, 18:49
Nice! The graphics and gameplay was good. It was a bit fast to just get 10 seconds for each level, but I had the same issue with my game :)
Cool with randomly generated levels!
foumart9 Sep 2013, 20:09
Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.

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