Nut - timeout

Overall★★★★★★★★★★2.73
Fun★★★★★★★★★★2.31
Innovation★★★★★★★★★★2.28
Theme★★★★★★★★★★3.23
Graphics★★★★★★★★★★3.09
Audio★★★★★★★★★★3.20
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★2.78
Coolness★★★★★★★★★★62%
Nut is the son of the time god. His father will soon die, to prove he is capable of succeeded him, he must travel space and time to recover the time that "Pedus" were stolen.

This game was designed by a designer game mechanics, a graphic designer, and sound designer.

Enjoy it!

Comments20

Epiphane27 Aug 2013, 01:18
Good idea, but it feels really finnicky, which throws off the smoothness and ruins the mood.
Skye
Skye27 Aug 2013, 04:28
I like the idea but the actual game needs a bit more work
dancingflame
dancingflame27 Aug 2013, 10:25
The parallax scrolling works really nice, the gameplay is a little too simple and the difficulty is high. Nice work though :)
Rorogamer29 Aug 2013, 10:28
Bon jeu, graphisme et parallax très réussi :p
Tanser29 Aug 2013, 12:14
Nice idea, I love the backgrounds and the sense of perspective. Very good entry, good job. Only thing is that some collisions need a bit of polishing.
van noctarauthor30 Aug 2013, 19:35
Thanks for your comments. The game is not complete, gameplay and collisions needs work. A future version will be available.
lucidlarva
lucidlarva30 Aug 2013, 23:21
Nice. Had a sort of rayman feel to it.
schnerble
schnerble31 Aug 2013, 00:09
I like the style :) The animations and music are nice. Unfortunately there's a bug on my Linux machine where the characters aren't standing on the ground. Otherwise I think the next thing would be to add more different things to do :)
van noctarauthor31 Aug 2013, 00:37
ellipticaldoor : if the jar not work, launch the .bat :)
NoahC_31 Aug 2013, 00:40
Graphically, the game is very impressive, however the theme could have been utilized in a bit more of a unique way. The collisions to the enemies is a bit wacky, on top of losing time by getting hit.
Aslai31 Aug 2013, 01:45
la codepage de ce site est errone. Tous les accents ne sont pas correct.
J'adore les graphiques parallaxes, mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario.
dalbinblue
dalbinblue31 Aug 2013, 01:55
Has a very Dr. Seuss feel to it. The game play is very repetitive though.
van noctarauthor31 Aug 2013, 12:55
Aslai : "mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario." => Non car nous voulions justement que le monstre se fasse écraser d'un coup sec, après c'est notre choix, est-il judicieux? Mais merci pour ta reflexion :)
Rialgar31 Aug 2013, 22:23
I would really appreciate if you wrote English in this community, I can not understand what you are trying to say. (Also there are encoding errors that prevent me from using a translator).

However, your game plays fluently and is quite entertaining. Your graphics make me think there is a story behind it, I would have liked if you told it to the player.
van noctarauthor31 Aug 2013, 23:40
Thanks for comment :)
Rialgar : The entry has been edit :)
thesunnyk
thesunnyk3 Sep 2013, 13:14
This is about the first idea I had for "10 seconds" as well. Mario-style platformer where you stamp on dudes to get time extensions. In practise it doesn't work too well, but I think you guys got about as much mileage as could be had. The fact that hitting the guys without jumping on them cost time felt "right". However, other bits of the physics just didn't feel right. I loved the characters (they're carrying watches or pendulums which is cool) but not the background. The background seemed to bug on me as well, and I'd often be walking on air (?)
manuq
manuq3 Sep 2013, 19:30
On linux I get some black squares for the enemies, maybe there are missing graphics? I like the multiplane camera. Keep polishing it!
Frozen Fractal
Frozen Fractal8 Sep 2013, 16:43
I love the sound effects and the stressful music. The physical ground doesn't seem to match the graphical ground though.
van noctarauthor8 Sep 2013, 21:16
Indeed, a bad match between the physical ground and the graphic ground exist... This problem has been corrected in the new version (the not jam version, it's an improvement)

Other games by @van-noctar

Found a bug?
Tell us on Discord