
On Borrowed Time
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
* Requires OpenGL 3.0 compatibility *
Note: This game uses JDK 7.
Note 2: Thank you to djdduty for providing the cross-platform version.
Note 3: Try the cross-platform version first, as people were having issues with the other versions.
Note 4: Please unzip the files before attempting to run
Well, this could have turned out a lot better. I tried to do a stealth game based on the idea that you're a guy that needs to kill other people to steal their "life" (pleasant, huh?). But because of poor time management / lack of inspiration / bug-squashing, the game turned out to be a lot less finished then I'd have liked it to be. I was making levels and the story within the last hour and a half, which is definitely not a good thing. So sorry about the shortness and unfinished-ness. If you want, you can consider it a prototype of a demo of an idea for a game.
Libraries used:
LWJGL
PNGDecoder
JOrbis - OggDecoder
If there are any problems you have with running the game (esp. in non-Windows environments), post a comment and I'll see if it can be fixed.
Note: This game uses JDK 7.
Note 2: Thank you to djdduty for providing the cross-platform version.
Note 3: Try the cross-platform version first, as people were having issues with the other versions.
Note 4: Please unzip the files before attempting to run
Well, this could have turned out a lot better. I tried to do a stealth game based on the idea that you're a guy that needs to kill other people to steal their "life" (pleasant, huh?). But because of poor time management / lack of inspiration / bug-squashing, the game turned out to be a lot less finished then I'd have liked it to be. I was making levels and the story within the last hour and a half, which is definitely not a good thing. So sorry about the shortness and unfinished-ness. If you want, you can consider it a prototype of a demo of an idea for a game.
Libraries used:
LWJGL
PNGDecoder
JOrbis - OggDecoder
If there are any problems you have with running the game (esp. in non-Windows environments), post a comment and I'll see if it can be fixed.