Note: This game uses JDK 7. Note 2: Thank you to djdduty for providing the cross-platform version. Note 3: Try the cross-platform version first, as people were having issues with the other versions. Note 4: Please unzip the files before attempting to run
Well, this could have turned out a lot better. I tried to do a stealth game based on the idea that you're a guy that needs to kill other people to steal their "life" (pleasant, huh?). But because of poor time management / lack of inspiration / bug-squashing, the game turned out to be a lot less finished then I'd have liked it to be. I was making levels and the story within the last hour and a half, which is definitely not a good thing. So sorry about the shortness and unfinished-ness. If you want, you can consider it a prototype of a demo of an idea for a game.
I cannot run this on Win64, which sucks because it looks cool. I have full GL support to 4.2, the problem seems to be the natives. So I dropped in the 64 bit and 32 bit lib files that I used in my lwjgl project and I get a new error, it's unfortunate. http://i.imgur.com/2dYtSDM.png second time is after dropping in new natives.
Waave, that is the same thing that happened here, run it from command line like I did and you'll probably get the same error. I recommend using jarsplice and including ALL of the natives from lwjgl, including other platforms, in the same jar, then you have just one jar and it should work fine.
I put up a cross-platform version, which is a fat jar with all of the lwjgl natives in it. It works on my computer fine, could anyone else try it to make sure it works on other setups?
on crossplatform "could not compile shader version 130 core" Same on windows version. Last thing it prints is AL lib alc_cleanup: 1 device not closed. but I think its the shader causing unable to play :(
This is awesome. The control is really precise and responsive. This is impressively far along and really fun to play. I had no trouble playing the cross platform build on windows 7 ultimate.
Oh... you already made a cross platform version, I have spent all this time tracking down all the lib files, you actually used jorbis-oggdecoder along with jorbis, I am in the process of rebuilding the entire project right now, was going to make a working jar for you. ^_^
@namrog84: I'm not sure why the shader wouldn't compile, although I do know that they can sometimes be tricky to get to work on all hardware. As long as you have OpenGL 3.0 or higher, I don't know what the problem is. @djdduty: Sorry about that, thanks for going through the trouble, though.
Well, even your cross-platform jar didn't work, so I took the liberty of finishing what I was doing, now a working jar, and I fixed the shader errors. It seems that the way you handle loading resources causes difficulty in packaging as well, I recommend you but all resources in src/res/ and load them using class loader instead of file input streams and such, this way you just have a single res/ folder in your jar, no external folders and no loose assets in jar. This build seems to work fine for me, and I hope it will for others since I seem to have run into and fixed a lot of errors that other people here got, but test it first anyway, good luck! https://dl.dropboxusercontent.com/u/42760489/OBT.zip
No problem, took ages to fix but it was worth it, awesome game! 2D gui elements don't display on my desktop for some reason, no matter what I try, but everything is great on all my other machines, so you should be good now.
Can't launch it either.. just crashes when i open.. Running mac OS 10.8.2 The screenshot looks great, tho :) will be checking back to see if the problem has been solved later.
@porglezomp: It's got all of the natives in it, I just forgot to rename it @mtrc: That's just the console output that I used for personal reference to show everything was loading correctly; in fact, that should mean that it's successfully setup the LWJGL window and has started loading the assets...
If you run it and you get just a black screen, with music, hit ENTER/SPACE a few times until you see the game, this happens on ALL of my systems that have an ATI card, none of the 2D elements show up. This also means that you don't see the purple timer bar on the top or get to see the tutorial... but it is self-explanatory and still a fun game.
Won't launch on Windows 7 64 bit. I can extract it fine, but when I try and launch it, it is just a black LWJGL screen for a few seconds, then it closes. Sorry. Let me know if you find a fix! Looks really cool.
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"could not compile shader version 130 core"
Same on windows version.
Last thing it prints is AL lib alc_cleanup: 1 device not closed.
but I think its the shader causing unable to play :(
One of the few games I was hoping to play
@djdduty: Sorry about that, thanks for going through the trouble, though.
http://imgur.com/pDUiKfh
The screenshot looks great, tho :) will be checking back to see if the problem has been solved later.
@mtrc: That's just the console output that I used for personal reference to show everything was loading correctly; in fact, that should mean that it's successfully setup the LWJGL window and has started loading the assets...
I swear, distribution is a pain in the butt