Prelude of the Vorpal Blade

by oxysoft
Overall★★★★★★★★★★2.36
Fun★★★★★★★★★★2.06
Innovation★★★★★★★★★★2.22
Theme★★★★★★★★★★2.58
Graphics★★★★★★★★★★3.51
Audio★★★★★★★★★★2.97
Humor★★★★★★★★★★2.30
Mood★★★★★★★★★★2.59
Coolness★★★★★★★★★★69%
This is my entry for Ludum Dare. The engine is pretty much completed but the game itself is far from complete :(

Volume of sounds are a little weird because I put everything audio related during the last 20 or so minutes of the marathon.

I recommend you read the rest of this description so you know wtf is going on and how it's supposed to work.

- Story -
You play as the hero Clarence who has fell in this giant vicious volcano. Clarence's Vorpal blade, which name's Ginger, get stuck in the vicious volcano from the fall.

Ginger is a self aware Sword, but it requires souls to operate. The fall has took all of the souls it had stored. It's wedged so hard in stone that only it could pull itself out of the crack.

Weaponless, Clarence dances his way through enemies to amasse souls for Ginger.

The weapon now has enough souls.

(Screen fades to black)

"One two! One two! And through! And through!" says Clarence and Ginger together.

The Vorpal sword goes snicker-snack

Ginger: "I is free!"

- How it would be supposed to work -

* Every 10 seconds, mobs come swarming at you from cool dark floating vortex things in the sky. (No sprite made, didn't have time)

* Altairs that are near by these vortexes will throw stat orbs that will boost the stats of our hero Clarence when picked up

* The Blade has a soul meter. When monsters die, their souls are sent to Ginger in a very nice interpolated manner, thanks to my great easing library

* The player must stay alive until Ginger is back to free

- Controls -

Arrow keys: Move around in the world
X key: Dance attack / Mental retardation attack

screenshot

Comments27

Reevezy
Reevezy26 Aug 2013, 04:20
Love it, I'll have to look at the source code later.
dcolgan26 Aug 2013, 04:22
This looks like a solid engine. You should definitely keep deving on this. The game you described sounds fun. Nice work for 48 hours!
gikdew
gikdew26 Aug 2013, 19:44
awesome visuals and mood!
mtrc26 Aug 2013, 19:48
Lovely graphics! Hope you get to develop it further.
olafurw
olafurw27 Aug 2013, 00:51
Like the art style, a lot more can be done with this!
KunoNoOni
KunoNoOni27 Aug 2013, 01:17
Really like the graphics and music. You should definitely keep working on this and make a post-compo version!
Vile Smile
Vile Smile27 Aug 2013, 01:20
Wasn't much to do. The art and sound fx were good.
ix
ix27 Aug 2013, 01:24
Fails to start for me on Windows 8, 64-bit.
shohs27 Aug 2013, 01:47
I couldn't get it to run on my computer, which is too bad because it looks interesting
shohs27 Aug 2013, 02:45
I'm also running Windows 8 (sorry for the double post)
Generalgore27 Aug 2013, 04:33
good art, definitely make a post-compo. good job. :)
theholychicken27 Aug 2013, 07:02
Points in humor for mental retardation attack :]
Too bad you didn't finish it in time.. For a post compo version, what if instead of fighting for the sword to come out, you actually use the oversized sword to fight enemies?
The moment I started the game and saw the sword, I imagined I could do something it.
Kind of like Chekhov's Gun. If something appears, it better be useable at some point!
anjack27 Aug 2013, 12:54
Definitely a very good game engine! I hope you make this into a full game.
myachin27 Aug 2013, 13:29
the game didn't start on my win7(
oxysoft
oxysoftauthor27 Aug 2013, 14:53
@myachin Did you read the troubleshoot txt I included? It's most likely one of the two issues listed there. I don't know how to compile my monogame projects for other OSes unfortunately. If someone could send me a message explaining how I would be grateful. (I find nothing about it on google for some reasons)
MvdLaar27 Aug 2013, 18:17
An overall good start, but there's a lot missing. I liked the graphical style of the character, although it's all a bit standard.

Watch out with the camera smoothing you applied; when moving fast in the vertical direction, the camera offset might become too big.

Great effort!
hbocao
hbocao28 Aug 2013, 01:21
I didn't see any mobs. Only the orbs. Is that it? I kept running like crazy to CATCH THEM ALL! haha Too bad you didn't finished :(
BlackBulletIV28 Aug 2013, 05:39
The pixel art is very nice, as is the music. A shame the game isn't complete.
jay griffin28 Aug 2013, 10:20
Would deifnitely like to see where you go with this one. That's a great start you've made there.
Typedeaf
Typedeaf28 Aug 2013, 10:22
Nice graphics :)
Diptoman
Diptoman31 Aug 2013, 10:07
I assume you didn't include the monster mob mechanics because the monster sprites weren't made. I collected all those orbs like crazy, and then realized the monsters were never going to come. It'd be cool if you could mention that in the description as well.

Good game engine overall. :)
oxysoft
oxysoftauthor31 Aug 2013, 20:03
Haha yeah the monsters aren't really implemented.
Delca31 Aug 2013, 20:16
This sounds like it could become a nice game with more time. Continue the good work!
D-e-X
D-e-X1 Sep 2013, 22:35
This doesn't run for me, Win8 64bit. :(
lucc11112 Sep 2013, 19:31
hope you finish it!! i love the graphics!
X-0r10 Sep 2013, 08:49
Running perfectly on Win7 x64. Not much to do here, but yeah, it's an engine ^_^
Probably should have gone for a jam entry, maybe?
Watched your timelapse, and I must say, your pixel art is mint! Didn't see any DAW or other means to create sound though :(

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