(I got my core game done and then started to add an idea well beyond the scope of my time limit so part of it may not seem finished. But then again, maybe not. The last thing I wanted was to miss the deadline because of upload times.)
I couldn't get very far with this. Every time I moved it went to the screen to buy extra skills/powers/health, but no matter what I bought I could only move for about a second.
This was pretty good. Reminded me of DLC Quest mixed with Jetpack Joyride. I would have liked it if the collision was a little more accurate, but after a number of tries, I did get Run Buddy home. :)
I liked the upgrade system, it was a very good idea but easily you get so powerful that the main objective stops being a challenge, exploration, searching for diamonds and getting to weird areas are the best point of the game.
Collision detection is terrible, would always hit the spike, even though I wasn't even close to it, and the reset could be a lot quicker, but otherwise its good.
Fun little game, I really liked the upgrade system (It's fun to be able to get overpowered!) The collision is a little wonky, spikes can kill you from pretty far away.
Sorry but I was having a unplayably low framerate in both Safari and Chrome on my machine. Not sure why that would be but no one else in the comments has mentioned it yet so maybe I'm an outlier...
I think it starts too slow (takes a lot of deaths and retries to upgrade yourself to the point where you can get past the first obstacle). The fact you mixed the theme with this genre (incrementally upgrade your character to go further and further into the game) is actually genius though.
Collision was a bit off, but I still had a lot of fun with this game. I am usually not one for these games but this one has some sort of charm. Music got a bit repetitive however.
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Good game!