You are an unarmed character trapped in a dark dungeon. Evil creatures, hidden in the shadows, try to eat you. Only the light of some rare to find torches helps you to fight them back for a few seconds. Will you find your way out of this nightmare...?
Controls: Movement: Arrow Keys Light a Torch: Space
I love these style of games! Crazily enough, the game I made is very similar, with the idea of a dungeon-crawler-esque game where torches are used to light the darkness... crazy! Anyway, I enjoyed it, but I would have liked it better if it was longer or if there were some replay value... perhaps by having the items/enemies placed in randoms spots in levels if completely randomly generated dungeon rooms were too hard to achieve.
Thanks a lot for your kind replies! The connection to the theme is that the torches burn 10 seconds long, but I could have made this a bit more clear. I would have liked to randomly generate the levels. But time was running out... Thanks again for playing!
You should make horror games The way you use light as a weapon, and how you're always dreading what's around the corners is really cool. I feel like this would be amazing if it were a little longer.
This game is really great. At first I didn't even feel like I would ever need to use the torches, seeing as I could see just fine near me. Then, as soon as I saw the eyes in the darkness, I realized they were dangerous. Everything immediately felt darker, and the torches became really valuable, and the darkness became really scary. One of my favorite entries so far!
Nice feeling.. This game just needs some interface tweaks - for example a candle that is burning out for 10 sec. Also torches are sometimes disapearing even when got a couple collected already.
Pretty solid dungeon crawler. Could be great with more content. In some cases, enemies get stuck in the narrow tunnels, and there seems to be no way to get past them.
First game I've seen that interprets the theme as "light for 10 seconds" - really helps heighten the fun-nervousness that games can have. Like, oh no my torch went out I hope that bad guys don't get me.
I really like it, although I got stuck quite early (I cannot get the key in the third level, getting those monsters out of the one-tile corridor seems impossible without killing oneself). Also, even if it may seem wrong, I got the most fun playing this game while stocking up all torches and never using a single one : monsters become even more scarier when all you can do is run. Regarding randomized map : without going as far as generating them, you can simply randomize item placement through a predetermined list of places. Try "I'll Give You A Head Start" by Tifu, I think the random item placement added great replayability to the game.
I really liked the game mechanics and the lighting system ! I love when it's simple like this and just working. The health system provided by how red the screen is works well also Nice ! :)
@lulzfish_4: No the there is absolutely no network code in the game. But when I did not include that dll, windows asked for it in an error message. Maybe I did something wrong in the compiler settings. The monsters are always dangerous if you come close to them. But when they see the torch, they try to run away. Thanks for playing anyways!
Nice lighting effects, i think the guy should have some invincibility window after being hit, or a bit of a cooldown on the attacks, because sometimes just gettin near a cat almost kills you immediately
I like this a lot. The torches providing light for navigation and defense is very well executed. Definitely a bit harder than I'd like, but the difficulty fits in line with the retro-game aesthetic.
Great job, kristof! The lights were great (They reminded me a bit of Monaco. If you haven't played it I think you'd like it). I really liked how you healed automatically and there was no life bar.
I might have softened the item pickup sound, but that is a very, very minor complaint.
If you wanted to keep going with this, generated maps could work really well with what you have made. I would love if I could keep going and find more items and monsters.
Am I the only one having trouble moving? I seem to be doing so in one or two unit increments. Hmf. Nice work though! Nice sounds, very nice lighting and cool graphics! As others have said, it does not really fit the theme. Still a cool game! 8/10.
Thank you for your answer. I am sorry. I am probably a little tired. ;-) Yes, sounds are there. It is strange I didn't noticed it first time! :D Now I added rating also for sounds.
The dogs(?) and torch mechanic made it far more creepy than I expected. :D
I think this works very well, and it was genuinely scary every time the torch started to fade out. The graphics and audio served it well. I think it's a good thing that there was no music. Silence and demon eyes closing in on you...
Only niggle is that it's a bit too easy to make the game unwinnable by cornering the dog with the key on the last level. Did it twice and had to start over... :'(
That tiny thing aside, I enjoyed it a lot. Thanks for making this, excellent work! :D
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It's not that relevant to the theme though :C
In any case, great work!
I would have liked to randomly generate the levels. But time was running out...
Thanks again for playing!
Then, as soon as I saw the eyes in the darkness, I realized they were dangerous. Everything immediately felt darker, and the torches became really valuable, and the darkness became really scary. One of my favorite entries so far!
Also, even if it may seem wrong, I got the most fun playing this game while stocking up all torches and never using a single one : monsters become even more scarier when all you can do is run.
Regarding randomized map : without going as far as generating them, you can simply randomize item placement through a predetermined list of places. Try "I'll Give You A Head Start" by Tifu, I think the random item placement added great replayability to the game.
I love when it's simple like this and just working.
The health system provided by how red the screen is works well also
Nice ! :)
Also it seems like my inventory wasn't always drawn. I would have one or two torches, but it would show nothing.
I might have softened the item pickup sound, but that is a very, very minor complaint.
If you wanted to keep going with this, generated maps could work really well with what you have made. I would love if I could keep going and find more items and monsters.
Great work!
I'm not quite sure where you built in the theme. Do the torches last 10 seconds?
8/10.
I think this works very well, and it was genuinely scary every time the torch started to fade out. The graphics and audio served it well. I think it's a good thing that there was no music. Silence and demon eyes closing in on you...
Only niggle is that it's a bit too easy to make the game unwinnable by cornering the dog with the key on the last level. Did it twice and had to start over... :'(
That tiny thing aside, I enjoyed it a lot. Thanks for making this, excellent work! :D