Color Commander

by kristof
Overall★★★★★★★★★★3.65
Fun★★★★★★★★★★3.85
Innovation★★★★★★★★★★3.87
Theme★★★★★★★★★★3.08
Graphics★★★★★★★★★★2.68
Audio★★★★★★★★★★2.42
Humor★★★★★★★★★★2.06
Mood★★★★★★★★★★2.71
Coolness★★★★★★★★★★72%
In Color Commander you try to control all minions on the board and make them follow you. A very unconventional fighting mechanic ( :-P ) lets you take minions from your opponents.

You win by taking all minions or all tiles from your opponents.

If you capture a tile by controlling more minions on it than any of your opponents, all minions on that tile will switch to your color.

Controls:
Left Mouse Button: Move command
Right Mouse Button: Rotate the camera

Tools:
Emacs, cfxr, JavaScript, WebGL, WebAudio

Comments28

Photon20 Apr 2015, 02:57
Simple but nifty mechanic for sure. I like it! Not sure its that unconventional though. Also, the pathfinding wasn't too great, so enemy minions would sometimes get stuck on tiles I already had captured or get surrounded by my own horde of minions. This made finishing games a little tedious as this often led me to try and lead them back to their own commander so I could capture them. All things considered, still pretty solid stuff!
handkor20 Apr 2015, 06:09
Nice very original idea. Good job
Dustician20 Apr 2015, 16:37
I really like this game. I'm not very good at it though apparently
Marcellus20 Apr 2015, 16:40
Very nice take on the theme, AI is quite clever, I had fun playing.

This is the most innovative game I played so far. Well done !
oskardevelopment20 Apr 2015, 16:41
Hi! Great game! Cool mechanic, took a while to master! Love that it's so simple but still so fun! :)

Good luck!
CireNeikual20 Apr 2015, 16:41
Interesting mechanic! Could using some pathfinding though. My minions often get stuck behind walls. Would be a nice multiplayer game!
kyyrma20 Apr 2015, 16:43
The visuals are basic yet really really cool! Solid game, although getting your minions caught behind a wall does cause some weird effects with the AI and there is a bit too much luck involved with the random layouts.
Andrew Adams20 Apr 2015, 19:17
Fun mechanic. Took me a couple games to figure out, but I eventually got it. I like that you put barriers to seperate some of the minions.
grifdail21 Apr 2015, 12:01
Once again, some great game here ! I had a lot of fun ! Thank ! I really liked the fast gameplay !
psychonull21 Apr 2015, 18:37
The game is really fun, and as others commented, it would be great to have this as multiplayer.
I found some minor "bugs", such as some aisled AI minions left alone in my coulor area making it difficult to capture (they have to go to an uncaptured area first).. but that's just being too picky! good job.
SuperMsp1021 Apr 2015, 20:18
didnt know how to win
Kevlanche
Kevlanche21 Apr 2015, 20:24
Great game! Quite simple, but it seems most great LD games are simple. I can imagine this being a ton of fun as a multiplayer game. Imagine yelling at your friends in the couch to "stop stealing my f#¤"ing guys" :-). If you have any plans of post-LD work, I highly suggest looking into getting gamepad+multiplayer support. Theres room for multiple maps, powerups and more as well if you feel like turning it into a full game. I'd probably buy it as I'm a big fan of couch-multiplayer games.
M9Josh21 Apr 2015, 23:54
Fun game, I had a problem with the camera once I got to the top of the map however, a player-controllable camera would have been nice, besides that I enjoyed it!
balom
balom22 Apr 2015, 01:22
What a fun game! Great mechanic, I really enjoyed trying to get every one of the units to follow me. Simple and effective. With some tweaking and polish, this could be a really nice little game!
Jimjam22 Apr 2015, 11:57
Very cool concept!
Chris M22 Apr 2015, 15:30
Good design to adjust the hall width and follower circumference allow follower siphoning. I was a bit confused exactly how followers were stolen- perhaps you could make this more explicit. A lot of potential here, hope to see you iterate on this!
nicklink483
nicklink48322 Apr 2015, 17:53
That was very challenging and amazing. I loved it!
Horsed
Horsed22 Apr 2015, 18:22
Gives a nice feeling of cleaning up :-) Neat little game. It crashed a cupple of times and took the whole browser with it :-)
BraindeadGeo
BraindeadGeo22 Apr 2015, 19:30
A nicely ambitious game! Bit confusing over why i was losing so many chaps until i figured it out though :)
josefnpat
josefnpat22 Apr 2015, 19:50
I really like the mechanics here. They're smart and have a nice learning curve!

I really wish this game had some pathfinding though, but solid with or without it, esp because its 3d!
Tipyx
Tipyx22 Apr 2015, 20:04
Very nice, and very addictive :)
megahold
megahold23 Apr 2015, 16:08
I'm confused be I'm having fun.
Plustech
Plustech23 Apr 2015, 18:53
I really like the concept, is like a simplified version of total war, really neat. I wish there was pathfinding but besides that I really like it, very addictive. Not really sure on the theme though, the mechanic is very unconventional but is hard for me to see it as a weapon.
Great job nevertheless! =)
jk5000
jk500024 Apr 2015, 18:55
I am already addicted. Fantastic. Better sound and graphics could do it al most perfect.
bvanschooten25 Apr 2015, 23:02
Nice and original game mechanic! The game is a bit too easy perhaps, better AI and bigger board? It's sometimes boring to convert that last enemy minion even though you've practically won.
FistBumpGames26 Apr 2015, 20:52
Nice job on the AI, and the game itself is quite challenging! Reminds me of Splatoon.
frogcheese
frogcheese1 May 2015, 07:42
Cool idea. It's deceptively simple, but requires some strategic thinking to prevent your opponents from stealing all of your units. My only complaint is that I would've liked a button for quick restart, since it's possible to become impossibly outmatched without losing completely.

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