Snap Encounters

Overall★★★★★★★★★★2.68
Fun★★★★★★★★★★2.59
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★2.68
Graphics★★★★★★★★★★2.39
Audio★★★★★★★★★★2.58
Humor★★★★★★★★★★3.39
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★58%
You play an adventurer who must go through 10 encounters. Each encounter lasts only a second, though thankfully, you have a little bit of time between for exposition. Make your choices quick, and if you fail, try again. It's quick enough.

The controls are all keyboard as I didn't have time to add mouse support to the engine. The in-game text explains the keys needed.

There isn't much skill required, as the main gameplay elements, namely XP and leveling, didn't make it in. It turned out more interactive fiction than RPG as it was planned. There's probably typos aplenty in the prose, please forgive them and I'll probably correct them under the "typos" provision of the compo rules since they don't affect actual game logic.

This is a compo entry that failed to make the deadline.... By 5 hours. I've adhered to all other rules of the compo.

Written in C#/XNA
Ported to HTML5 by JSIL
Engine by SpiridiEngine
Music by Autotracker-BU with some instrument replacements
Sound effects by No Time and Missing
Graphics by The GIMP with reference sprite provided by Serilyn

screenshot

Comments25

lordjosephdeburg
lordjosephdeburg26 Aug 2013, 15:51
clicking the gender icon doesnt work, asks for restart either way
Spiridios
Spiridiosauthor26 Aug 2013, 17:00
I'll add it to the description, but the in-game text says "Use the left or right arrow keys to make your choice" There is no mouse support, clicking does nothing.
drawm
drawm26 Aug 2013, 17:34
I love the first 3-4 pages of text then I tldr the rest and died. I wont by button mashing 99% of the time. The concept is super nice but i'd like to have less text to read and be able to skip the intro text. Overrall gj
sanojian
sanojian26 Aug 2013, 18:46
Was funny. A little bit too much text is my only complaint.
dekart26 Aug 2013, 18:50
I think one second is not enough to make proper choices, but anyway I like the concept
Falcon26 Aug 2013, 22:45
I liked the idea. I will admit that I wasn't expecting the gender thing to occur so rapidly and failed on the first decision. xD
BloodJohn
BloodJohn28 Aug 2013, 05:16
why i died in game? i can't understand :(
Solifuge28 Aug 2013, 05:23
A simple, cute, and pretty fun minimalist RPG. Thanks for putting it together!

P.S. I really like the sound sample used for the lead instrument in that song. Is it part of a soundfont, and/or do you know where I could get it?
davidwparker28 Aug 2013, 05:34
I don't get the 1-second thing... then I can't appreciate the writing, but it seemed like an interesting start.
Zerkruemler28 Aug 2013, 08:00
Really funny and cute, but I don't like the time constraint. This makes it somehow random.
Spiridios
Spiridiosauthor28 Aug 2013, 15:03
@solifuge it's a sample that came with LMMS, specifically harpsichord01
PaperBlurt
PaperBlurt28 Aug 2013, 20:17
didn't get the game completly, but I'm a bit tired now, it was a good take on the theme I think.
Dan29 Aug 2013, 20:09
It took me a little while to be quick enough to make the decisions and in the end I ended up too quick and killed the damsel but it was really fun. Only problem was the music, it did start to get rather annoying but overall the game was really fun :)
SnoringFrog
SnoringFrog30 Aug 2013, 04:59
Haha, definitely getting points for humor on this one. One second really is blindingly fast when you're trying to think of what to do, but after some trial and error it was easy enough to work with. Nice job.

I also like that you have an HTML5 and an XNA version. I work with XNA (well, sorta, switched to Monogame) and have wanted to try my hand with an HTML5 game, so comparing the code of the two could be useful.
Spiridios
Spiridiosauthor30 Aug 2013, 16:54
@SnoringFrog The HTML5 port was done using JSIL - a cross compiler of sorts. It takes the C# output and recompiles it to Javascript. It's by no means complete, but does a reasonable job once you get past its quirks. They've been adding support for Monogame recently, but I don't know how far along it is.

As for comparing the code, well, it is possible, but there's a lot of supporting code JSIL provides that doesn't exactly make it look like typical Javascript.
Dry Tree
Dry Tree31 Aug 2013, 21:56
Nice graphics and the text was quite clever in places, however I'd like a bit more skill-based gameplay rather than the blind-luck which it feels like I used to get through this. Overall though nice work :)
canvapps
canvapps1 Sep 2013, 11:06
It's a fun game, but I think there's too much text on it for the speed of the game.
Anyway, great work! :)
Emilien Gorisse1 Sep 2013, 18:08
Nice game, with cute art :) Maybe the result of the choices are a little bit too random, but in the end it creates funny surprises. Good job!
manuq
manuq6 Sep 2013, 22:16
This one got my attention and deserved more than 5 mins to play. I liked the texts.
RARoadkill10 Sep 2013, 01:36
Really great. Loved the quick actions.
X-0r10 Sep 2013, 09:11
Oohh, a textbased adventure. With graphics. I liked it =)
If it only wasn't for that 10 seconds constraint =/
Christina Nordlander
Christina Nordlander10 Sep 2013, 17:45
A ten-second adventure? Excellent! Great music and good graphics, and took quite a few tries to beat. I like how some of the encounters had multiple solutions.

I'd say more, but I liked pretty much every part of this game. The humour is what really stands out, though.

Other games by @spiridion

Found a bug?
Tell us on Discord