You play an adventurer who must go through 10 encounters. Each encounter lasts only a second, though thankfully, you have a little bit of time between for exposition. Make your choices quick, and if you fail, try again. It's quick enough.
The controls are all keyboard as I didn't have time to add mouse support to the engine. The in-game text explains the keys needed.
There isn't much skill required, as the main gameplay elements, namely XP and leveling, didn't make it in. It turned out more interactive fiction than RPG as it was planned. There's probably typos aplenty in the prose, please forgive them and I'll probably correct them under the "typos" provision of the compo rules since they don't affect actual game logic.
This is a compo entry that failed to make the deadline.... By 5 hours. I've adhered to all other rules of the compo.
Written in C#/XNA Ported to HTML5 by JSIL Engine by SpiridiEngine Music by Autotracker-BU with some instrument replacements Sound effects by No Time and Missing Graphics by The GIMP with reference sprite provided by Serilyn
I'll add it to the description, but the in-game text says "Use the left or right arrow keys to make your choice" There is no mouse support, clicking does nothing.
I love the first 3-4 pages of text then I tldr the rest and died. I wont by button mashing 99% of the time. The concept is super nice but i'd like to have less text to read and be able to skip the intro text. Overrall gj
It took me a little while to be quick enough to make the decisions and in the end I ended up too quick and killed the damsel but it was really fun. Only problem was the music, it did start to get rather annoying but overall the game was really fun :)
Haha, definitely getting points for humor on this one. One second really is blindingly fast when you're trying to think of what to do, but after some trial and error it was easy enough to work with. Nice job.
I also like that you have an HTML5 and an XNA version. I work with XNA (well, sorta, switched to Monogame) and have wanted to try my hand with an HTML5 game, so comparing the code of the two could be useful.
@SnoringFrog The HTML5 port was done using JSIL - a cross compiler of sorts. It takes the C# output and recompiles it to Javascript. It's by no means complete, but does a reasonable job once you get past its quirks. They've been adding support for Monogame recently, but I don't know how far along it is.
As for comparing the code, well, it is possible, but there's a lot of supporting code JSIL provides that doesn't exactly make it look like typical Javascript.
Nice graphics and the text was quite clever in places, however I'd like a bit more skill-based gameplay rather than the blind-luck which it feels like I used to get through this. Overall though nice work :)
A ten-second adventure? Excellent! Great music and good graphics, and took quite a few tries to beat. I like how some of the encounters had multiple solutions.
I'd say more, but I liked pretty much every part of this game. The humour is what really stands out, though.
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P.S. I really like the sound sample used for the lead instrument in that song. Is it part of a soundfont, and/or do you know where I could get it?
I also like that you have an HTML5 and an XNA version. I work with XNA (well, sorta, switched to Monogame) and have wanted to try my hand with an HTML5 game, so comparing the code of the two could be useful.
As for comparing the code, well, it is possible, but there's a lot of supporting code JSIL provides that doesn't exactly make it look like typical Javascript.
Anyway, great work! :)
If it only wasn't for that 10 seconds constraint =/
I'd say more, but I liked pretty much every part of this game. The humour is what really stands out, though.