Snap Encounters

Snap Encounters

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.58
coolness: 0.58
fun: 2.59
graphics: 2.39
humor: 3.39
innovation: 2.79
mood: 2.50
overall: 2.68
theme: 2.68
You play an adventurer who must go through 10 encounters. Each encounter lasts only a second, though thankfully, you have a little bit of time between for exposition. Make your choices quick, and if you fail, try again. It's quick enough.

The controls are all keyboard as I didn't have time to add mouse support to the engine. The in-game text explains the keys needed.

There isn't much skill required, as the main gameplay elements, namely XP and leveling, didn't make it in. It turned out more interactive fiction than RPG as it was planned. There's probably typos aplenty in the prose, please forgive them and I'll probably correct them under the "typos" provision of the compo rules since they don't affect actual game logic.

This is a compo entry that failed to make the deadline.... By 5 hours. I've adhered to all other rules of the compo.

Written in C#/XNA
Ported to HTML5 by JSIL
Engine by SpiridiEngine
Music by Autotracker-BU with some instrument replacements
Sound effects by No Time and Missing
Graphics by The GIMP with reference sprite provided by Serilyn
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